Updated Missions

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Stu's Idle
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Updated Missions

Postby Stu's Idle » Fri Aug 18, 2017 3:12 pm

The missions have been updated, both in TY and Flames. Some interesting changes: http://www.flamesofwar.com/hobby.aspx?art_id=5731

The biggest change is that many missions now have this rule for winning:
• The Attacker wins if they start their turn with a Tank,
Infantry, or Gun team within 4”/10cm of an Objective,
and end it with no Defending Tank, Infantry, or Gun
teams within 4”/10cm of that Objective.
• The Defender wins if they end a turn on or after the sixth
turn with no Attacking Tank, Infantry, or Gun teams
within 8”/20cm of the Objectives.

This means that the attacker can win if they are close enough to an objective at the start of the turn and then destroy any defending units within 4". This has massive implications for how you defend objectives. No more feeding single teams in just to deny the win to your opponent (which was a particularly favoured tactic of my Soviet tank hordes :().
It also means that the defender doesn't have to basically destroy the attacker to win, as the 16" objective bubble used to effectively mean.
Flames Of War: Soviets
Team Yankee (6mm and 15mm): Soviets
Bolt Action: Soviets
DUST: SSU aka Soviets (anyone spotted the theme yet?)
Star Wars Armada: Imperials (Space Soviets, a long, long time ago)
Epic Armageddon: Imperials (Space Soviets, in the grim, far future)
Frostgrave: Dwarves (Short Soviets)
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Re: Updated Missions

Postby Wiggles » Fri Aug 18, 2017 5:40 pm

We discussed the changes to attacking last night - at least with relation to TY. The change for defender as well is huge.
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