Dead Man's Hand

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Azzabat
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Re: Dead Man's Hand

Postby Azzabat » Tue May 20, 2014 5:17 pm

As Hung says, £20 for the rule book which list 4 gangs, Lawmen, Cowboys, Outlaws and Desperadoes and £20 each for the gangs (7 minis) which includes 5 gang specific cards to play. £15 for the campaign book which has an additional 4 gangs, First Nations, 7th Calvary, Banditos and Pinkertons but you don't need this if you don't want to play campaigns or one of the additional 4 gangs. £8.00 for some nice laser cut tokens.

They do various deals as well which brings the cost down. I was really impressed with what I got. Figures came in a plastic case like Mantic but bigger. The playing cards came in a plastic box and the miniatures are nicely sculpted.
I know the voices aren't real ... but they have such FASCINATING ideas!

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Re: Dead Man's Hand

Postby CH1LLYD0GG » Tue May 20, 2014 11:43 pm

Any scope for confederate gang? I like to whistle dixieland and wondered if the Perry plastics acw might do the job?
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Re: Dead Man's Hand

Postby Stu's Idle » Wed May 21, 2014 2:10 am

CH1LLYD0GG wrote:Any scope for confederate gang? I like to whistle dixieland and wondered if the Perry plastics acw might do the job?

I see no reason why not. Pick a 'faction' (from the 8 CJ listed above) which best suits the Confederates and go for it.
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Re: Dead Man's Hand

Postby Azzabat » Wed May 21, 2014 12:16 pm

I think the Desperadoes gang would suit the Rebs well, as would the 7th Calvary gang. Depends if you want your fluff to be dregs and deserters, or the last of the hold-outs fighting the good fight. I've got both descriptions if you want to have a look at the rule books.
I know the voices aren't real ... but they have such FASCINATING ideas!

C J = )
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Re: Dead Man's Hand

Postby Monk » Wed May 21, 2014 12:20 pm

I have been eyeing up the desperados. So I can run around shouting "Hey Gringo" I'm down firestorm at the end of June so will check out their stock.
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Re: Dead Man's Hand

Postby Azzabat » Wed May 21, 2014 1:36 pm

Senior' Mister Monk. You wan the Banditos then. Ai Careeba!
I know the voices aren't real ... but they have such FASCINATING ideas!

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Re: Dead Man's Hand

Postby Monk » Wed May 21, 2014 1:48 pm

Ah they are the ones :-)
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Re: Dead Man's Hand

Postby Azzabat » Thu May 22, 2014 10:57 am

Not only did we forget about the Snap Fire rule last night but we also forgot that gang members within 15cm add +1 to your nerve test. Also I forgot to take out the 3 extra 3 of spades cards from my deck. That might have had something to do with me drawing 3,3,3,2,2,3 and 3. Course, it doesn't explain why I was unable to draw higher than a 5 for the rest of the time and kept rolling a 3 on my D20 but hey, them's the breaks. :roll:

I've heard from Nick (Brother Axel) and he's keen to have a game and is looking at my token vs card idea. I also heard from PayPal and my wallet is now considerably lighter but hopefully we'll have a full Western Town (and some dead Lawmen) by next week.
I know the voices aren't real ... but they have such FASCINATING ideas!

C J = )
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Re: Dead Man's Hand

Postby Monk » Thu May 22, 2014 11:16 am

Ooooh that western stuff will look great for malifaux. I should show you that game soon ;-)
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Re: Dead Man's Hand

Postby Azzabat » Thu May 22, 2014 1:46 pm

Holster them Paws you Pesky Varmit. Some Desperado's already made off with both ma wagons. Searched high and low for the critters last night but nairy seen hide nor tail a 'em!
I know the voices aren't real ... but they have such FASCINATING ideas!

C J = )
Hung
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Re: Dead Man's Hand

Postby Hung » Tue May 27, 2014 7:18 pm

I've nearly finished painting my whole gang and now have the rules and the cards as well . So anyone fancy a game next week?
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Re: Dead Man's Hand

Postby Stu's Idle » Tue May 27, 2014 10:01 pm

I'd be happy to give you a game. I need to get my stuff painted so this is a good excuse. I'm probably free on Wednesday or Thursday.
Flames Of War: Soviets
Team Yankee (6mm and 15mm): Soviets
Bolt Action: Soviets
DUST: SSU aka Soviets (anyone spotted the theme yet?)
Star Wars Armada: Imperials (Space Soviets, a long, long time ago)
Epic Armageddon: Imperials (Space Soviets, in the grim, far future)
Frostgrave: Dwarves (Short Soviets)
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Re: Dead Man's Hand

Postby Vyper » Tue Jun 10, 2014 8:43 am

Azzabat wrote:I also heard from PayPal and my wallet is now considerably lighter but hopefully we'll have a full Western Town (and some dead Lawmen) by next week.


The buildings look amazing by the way, really excellent!
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Azzabat
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Re: Dead Man's Hand

Postby Azzabat » Tue Jun 10, 2014 4:37 pm

They were well worth the pennys, and the glued together fingers. Only another 3 to go and we've got a decent town. Then of course there's the stables... and the Gallows... and the Bank... Undertakers...
I know the voices aren't real ... but they have such FASCINATING ideas!

C J = )
Hung
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Re: Dead Man's Hand

Postby Hung » Tue Jun 10, 2014 6:03 pm

CJ and/or Stu , fancy a game tomorrow night? I've got all my stuff painted now and ready to actually take them out

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