Dead Man's Hand

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Dead Man's Hand

Postby Hung » Tue May 13, 2014 10:27 am

There was a bit of chat about this game on the last forum and was something I was interested in then . Recently I've been listening to a couple of different podcasts that have spoken about it so I've taken the plunge and bought a gang of desperadoes . So basically I'm seeing if any still was interested, I haven't got the rule book yet (that's on next months shopping list) and they've recently released rules for campaigns and some new gangs as well
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Re: Dead Man's Hand

Postby Stu's Idle » Tue May 13, 2014 10:42 am

This definitely interested me (and CJ wet himself). I may well take another look.

Having said that I have a huge list of stuff to paint/make so may hold off until you have the rule book. I'd be happy to give you a game if you don't mind me using proxies in the short term.
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Re: Dead Man's Hand

Postby Azzabat » Tue May 13, 2014 11:12 am

I prefer the term "moist"! And yes I'm in. This is something Stu and I were keeping our eye on but apart From some "maybes" there didn't seem to be a great deal of solid interest. If you've got the Desperados I may go ahead and order my Native Americans. I think Stu was interested in the lawmen?
I'd definitely be up for making some terrain for this though Stu, I think you're new buildings would be ideal for the West.
What are the sculpts like?
I know the voices aren't real ... but they have such FASCINATING ideas!

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Re: Dead Man's Hand

Postby Hung » Tue May 13, 2014 11:21 am

I really like the models , I don't really enjoy painting but I've had fun doing these . I'll put a a picture up later of the one I've done . I think the games are mainly played on 2x2 boards so you can get some cool terrain set ups without breaking the bank
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Re: Dead Man's Hand

Postby markcrew162 » Tue May 13, 2014 12:23 pm

This is a game I would love to try out at some point. Got some wild west minis so would give me an excuse to paint them up. Just have to get the rule book, which I can not get till after the games expo.

Would love to hear feed back on this game to see if it is worth getting.
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Re: Dead Man's Hand

Postby Stu's Idle » Tue May 13, 2014 12:27 pm

I'm tempted by the Lawmen or the Pinkertons. I'll probably go with the Lawmen as they have a little more variety to them.

I will hold off for now as my bank account needs a break.
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Re: Dead Man's Hand

Postby Azzabat » Tue May 13, 2014 1:18 pm

Right. In order to give Stu's bank balance a rest and to take on the mantle of Enthusiasm Overload Overlord I have ordered my Native Americans, the rule book, campaign rules add on and marker set. Now to invent the self painting mini and the 36hr day. :D
I know the voices aren't real ... but they have such FASCINATING ideas!

C J = )
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Re: Dead Man's Hand

Postby Monk » Tue May 13, 2014 1:19 pm

who makes the models?
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Re: Dead Man's Hand

Postby Stu's Idle » Tue May 13, 2014 1:25 pm

Monk wrote:who makes the models?

Great Escape Games it appears: http://www.greatescapegames.co.uk/deadm ... tures.html

They also do some interesting other mini's for historical games, including 28mm ww2 (other than tanks no Russians though :cry:)
Flames Of War: Soviets
Team Yankee (6mm and 15mm): Soviets
Bolt Action: Soviets
DUST: SSU aka Soviets (anyone spotted the theme yet?)
Star Wars Armada: Imperials (Space Soviets, a long, long time ago)
Epic Armageddon: Imperials (Space Soviets, in the grim, far future)
Frostgrave: Dwarves (Short Soviets)
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Re: Dead Man's Hand

Postby Monk » Tue May 13, 2014 1:27 pm

Oh god why did I click the link. I need to sell more stuff to make room.
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Re: Dead Man's Hand

Postby Stu's Idle » Tue May 13, 2014 1:30 pm

Sorry Liam... and Rach.
Flames Of War: Soviets
Team Yankee (6mm and 15mm): Soviets
Bolt Action: Soviets
DUST: SSU aka Soviets (anyone spotted the theme yet?)
Star Wars Armada: Imperials (Space Soviets, a long, long time ago)
Epic Armageddon: Imperials (Space Soviets, in the grim, far future)
Frostgrave: Dwarves (Short Soviets)
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Re: Dead Man's Hand

Postby Monk » Tue May 13, 2014 1:39 pm

Rach is NOT to know!!!! That's how I stay alive.
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Re: Dead Man's Hand

Postby Azzabat » Tue May 13, 2014 2:12 pm

:lol: Dude ... you are SO married!
I know the voices aren't real ... but they have such FASCINATING ideas!

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Re: Dead Man's Hand

Postby CH1LLYD0GG » Fri May 16, 2014 8:08 pm

You bastards. Why couldn't you have posted this last week before I went to fire storm games. They had pretty much the full range and I nearly bought it.
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Re: Dead Man's Hand

Postby Nickyc » Fri May 16, 2014 9:39 pm

4Ground make amazing buildings for this rule set, go on Kev you know you want to.
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Re: Dead Man's Hand

Postby CH1LLYD0GG » Fri May 16, 2014 11:32 pm

I've got 80 odd Napoleonics french arriving this week. How to seek in some cowboys?
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Re: Dead Man's Hand

Postby Azzabat » Mon May 19, 2014 12:53 pm

Whoot Whoot!. My Dead Mans Hand stuff arrived at the ole' homestead today. Came back for vitals and there it was sat on the doorstep. Rulebook, Campaign Expansion, Cards, Counters and Native Americian figures. Now, do I go back to work ... or skive off and paint (We all know there's as much chance of me reading the rules as a Prairie Dog becoming President!)
I know the voices aren't real ... but they have such FASCINATING ideas!

C J = )
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Re: Dead Man's Hand

Postby Stu's Idle » Mon May 19, 2014 1:03 pm

Azzabat wrote:Whoot Whoot!. My Dead Mans Hand stuff arrived at the ole' homestead today. Came back for vitals and there it was sat on the doorstep. Rulebook, Campaign Expansion, Cards, Counters and Native Americian figures. Now, do I go back to work ... or skive off and paint (We all know there's as much chance of me reading the rules as a Prairie Dog becoming President!)

As Roleplaying is off do you fancy popping over with the rules tonight? My stuff arrived this morning too so we could have a very quick run-through and/or paint.
Flames Of War: Soviets
Team Yankee (6mm and 15mm): Soviets
Bolt Action: Soviets
DUST: SSU aka Soviets (anyone spotted the theme yet?)
Star Wars Armada: Imperials (Space Soviets, a long, long time ago)
Epic Armageddon: Imperials (Space Soviets, in the grim, far future)
Frostgrave: Dwarves (Short Soviets)
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Re: Dead Man's Hand

Postby Azzabat » Mon May 19, 2014 1:51 pm

I'm up for that. Didn't know Necrostasis was off.
I know the voices aren't real ... but they have such FASCINATING ideas!

C J = )
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Re: Dead Man's Hand

Postby Stu's Idle » Mon May 19, 2014 1:54 pm

Azzabat wrote:I'm up for that. Didn't know Necrostasis was off.

Seb texted me yesterday.
Flames Of War: Soviets
Team Yankee (6mm and 15mm): Soviets
Bolt Action: Soviets
DUST: SSU aka Soviets (anyone spotted the theme yet?)
Star Wars Armada: Imperials (Space Soviets, a long, long time ago)
Epic Armageddon: Imperials (Space Soviets, in the grim, far future)
Frostgrave: Dwarves (Short Soviets)
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Re: Dead Man's Hand

Postby Azzabat » Mon May 19, 2014 3:24 pm

Stu's Idle wrote:
Azzabat wrote:I'm up for that. Didn't know Necrostasis was off.

Seb texted me yesterday.


Hmmph! I got nuffin ... nuffin I tell you, nuffin!

Probably gonna be about 19:00hrs when I get over there. Trying to do a quote at the moment while filling in for my ex boss. He's left things totally FUBAR mate. I am SO looking forward to shooting things tonight. (And it's only Monday!)
I know the voices aren't real ... but they have such FASCINATING ideas!

C J = )
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Re: Dead Man's Hand

Postby CH1LLYD0GG » Mon May 19, 2014 6:28 pm

Let us all know how you get on
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Re: Dead Man's Hand

Postby Hung » Mon May 19, 2014 7:40 pm

Cool to see you starting , my progress has stalled due to the Blood Bowl tournament at the weekend . This is the one model I've finished painting , it's not the best photo and I still need to do something with the base

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Re: Dead Man's Hand

Postby Stu's Idle » Mon May 19, 2014 11:18 pm

It was interesting and largely fun. A few little things seemed odd but will probably make more sense the more we play/get used to them. It plays very quickly.

To answer one gripe we had, I saw this on their forum: "When we first playtested DMH we used standard size cards with the text printed on stickers and applied to the cards. Unfortunately they were just too big and tended to clutter the gaming table, thus we went for a smaller size, the card size that we use is called patience size."

And to cover another thought: "We did look at going prone when we were developing the rules but in the end we decided it slowed things down too much and broke up the flow of the game. The -1 for substantial cover or the -1 for obscured target could easily be applied to deal with the prone idea, I think that kind of situation is better dealt with at the "table level" by the gamers involved, if you're happy to allow him to lie his guy down to get the -1 for cover then let him, I would say though that he would have to use an action either to get in place or to get up afterwards, otherwise at the end of every move you'll have just about every figure claiming that they're prone to get in cover....."

And to address something we (I mostly) were doing wrong: "...when we were developing the rules we decided that you could split fire but had to do it when you were nominating your actions, you have to have the courage to split your fire at the start not wait for a lucky result and then change target. We assume that the additional shots are all fired in to the target that has been taken out of action, filling him with lead as he hits the floor....(you should actually roll for the additional hits as well to see if you run out of ammo....)"
Flames Of War: Soviets
Team Yankee (6mm and 15mm): Soviets
Bolt Action: Soviets
DUST: SSU aka Soviets (anyone spotted the theme yet?)
Star Wars Armada: Imperials (Space Soviets, a long, long time ago)
Epic Armageddon: Imperials (Space Soviets, in the grim, far future)
Frostgrave: Dwarves (Short Soviets)
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Re: Dead Man's Hand

Postby Azzabat » Tue May 20, 2014 6:26 am

I really enjoyed it last night. The D20 is going to take a little getting used to (Anyone who knows me knows I'm not the greatest fan of D20's) but the miniatures are great and it's a really zippy little game. In the Opening Scene we played Stu's Marshall faced off 3 drunkin' Injuns, slowly backing away and plugging 2 of them full of lead. Seeing his brothers go down the 3rd sobered up "reet quick" and planted one straight between the White Mans eyes. Quick and brutal. The Gang Specific cards are a nice touch too.

I think a lot more games are definitely 'on the cards' so we can start clambering over/under/around things and get used to the rules better. I am SO dying to try out a flying tackle from a roof top into combat! Oh ... and some scenery which I might just have ordered when I got in this morning :?
I know the voices aren't real ... but they have such FASCINATING ideas!

C J = )
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Re: Dead Man's Hand

Postby Azzabat » Tue May 20, 2014 10:47 am

Had a quick look at the Forum during my coffee break. Seems the bit about doors being a secondary means of entering a building was right. You can "heroically" leap thru a window for no movement penalty, regardless of size (the window I assume, not the Cowpoke).

Flying tackle from a roof top, thru a window, and into combat here we come! :D
I know the voices aren't real ... but they have such FASCINATING ideas!

C J = )
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Re: Dead Man's Hand

Postby Monk » Tue May 20, 2014 11:05 am

So what is needed to play and the cost breakdown?
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Re: Dead Man's Hand

Postby Hung » Tue May 20, 2014 11:12 am

£20 for the rulebook and £20 for a gang . You could probably find other ranges of cowboys to use that might be cheaper but the DMH ones are really nice . They also do diffent deals for combing rulebooks and gangs that save a couple of quid
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Re: Dead Man's Hand

Postby Monk » Tue May 20, 2014 11:20 am

Any retailers stock these or is it just from the GEG?
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Re: Dead Man's Hand

Postby Hung » Tue May 20, 2014 1:15 pm

I bought my gang from firestorm , not sure about any shops near us

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