Campaign Challenges and Battles

Vyper
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Campaign Challenges and Battles

Postby Vyper » Sun Jul 02, 2017 8:40 pm

A thread for calling out opponents, attacking systems and planning games!

My first battle (on Wednesday 5th) will be an attempt to claim the uninhabited system of Gehenna which will be ably defended by Alex's fleet.
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Lavallin
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Re: Campaign Challenges and Battles

Postby Lavallin » Mon Jul 03, 2017 9:40 am

The 5th sounds good to me!

With typical Imperial subtlety, Admiral Apollinaris has also declared an intention to send an official delegation to the Forge World of Bastion during the week commencing 10/07 - ostensibly as a liaison visit and Mechanicus audit, but generally acknowledged to be equally concerned with collection of tithes and levies.

Clearly, I'd be perfectly happy for this to go off without a hitch, but if someone did feel the need to ambush me, they have all the information required to do so...
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Re: Campaign Challenges and Battles

Postby Kingpenguin » Mon Jul 03, 2017 11:55 am

The yet to be named Tau commander has no interest in the machinations of the arrogant Gue' la aggressors. He will however send emissary units (heavily protected) to the penal world of toil, in order to establish whether those subdugated by the war dogs of the emperor would care to enjoy freedom, in reward for their contribution towards the greater good.
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Re: Campaign Challenges and Battles

Postby Stu's Idle » Mon Jul 03, 2017 12:07 pm

Orks is 'ungry. Yamakor looks tasty.
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Re: Campaign Challenges and Battles

Postby nightwing » Mon Jul 03, 2017 12:31 pm

Kingpenguin wrote:The yet to be named Tau commander has no interest in the machinations of the arrogant Gue' la aggressors. He will however send emissary units (heavily protected) to the penal world of toil, in order to establish whether those subdugated by the war dogs of the emperor would care to enjoy freedom, in reward for their contribution towards the greater good.


The cultists of the Dark gods have been planting the seeds for uprising on Toil for generations. Kalius Rex will stand upon this world as Lord, and reap a rich cull of the pitiful inhabitants. We will not let the planet fall unopposed!
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Re: Campaign Challenges and Battles

Postby Vyper » Mon Jul 03, 2017 2:36 pm

Stu's Idle wrote:Orks is 'ungry. Yamakor looks tasty.


The brave Admiral Rowan, seeing the unmistakable radar signatures or Ork cruisers, will be sending a hastily gathered fleet of ships to defend the world of Yamakor for the greenskin invaders! Hopefully they'll crush the resistance in Gehenna quickly enough to make it back to the Agri-world before it is too late!

Whilst Rowan doesn't think that the Orks can be fought off indefinitely, perhaps a stiff resistance will deflect them into attacking Regulus instead...

(Just let me know when you fancy the game!)
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Re: Campaign Challenges and Battles

Postby Kingpenguin » Mon Jul 03, 2017 3:13 pm

nightwing wrote:
Kingpenguin wrote:The yet to be named Tau commander has no interest in the machinations of the arrogant Gue' la aggressors. He will however send emissary units (heavily protected) to the penal world of toil, in order to establish whether those subdugated by the war dogs of the emperor would care to enjoy freedom, in reward for their contribution towards the greater good.


The cultists of the Dark gods have been planting the seeds for uprising on Toil for generations. Kalius Rex will stand upon this world as Lord, and reap a rich cull of the pitiful inhabitants. We will not let the planet fall unopposed!


Spearhead units of the Kor'or'vesh are inbound to Toil, including an emissary class cruiser and protection squadron. Who knows what dastardly trap the chaos masses may spring! When are you free for a game?
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Re: Campaign Challenges and Battles

Postby nightwing » Mon Jul 03, 2017 8:25 pm

Kingpenguin wrote:
nightwing wrote:
Kingpenguin wrote:The yet to be named Tau commander has no interest in the machinations of the arrogant Gue' la aggressors. He will however send emissary units (heavily protected) to the penal world of toil, in order to establish whether those subdugated by the war dogs of the emperor would care to enjoy freedom, in reward for their contribution towards the greater good.


The cultists of the Dark gods have been planting the seeds for uprising on Toil for generations. Kalius Rex will stand upon this world as Lord, and reap a rich cull of the pitiful inhabitants. We will not let the planet fall unopposed!


Spearhead units of the Kor'or'vesh are inbound to Toil, including an emissary class cruiser and protection squadron. Who knows what dastardly trap the chaos masses may spring! When are you free for a game?


Can possibly do Thursday evening if not too late, or Saturday if you're free?
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Re: Campaign Challenges and Battles

Postby Kingpenguin » Tue Jul 04, 2017 12:00 pm

Unfortunately I'm out for both of those. How does Sunday sound? I could even host you at mine if you are willing?
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Re: Campaign Challenges and Battles

Postby nightwing » Tue Jul 04, 2017 1:16 pm

Kingpenguin wrote:Unfortunately I'm out for both of those. How does Sunday sound? I could even host you at mine if you are willing?


Early Sunday afternoon is possible. Duke would be ideal, as I'll be getting the train in from Newport. 1 at the Duke work for you?
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Re: Campaign Challenges and Battles

Postby Kingpenguin » Wed Jul 05, 2017 7:15 am

Thanks @nightwing, Sunday at the Duke should be fine. @Lavallin, I've noticed that no one has opted to oppose your move. Would it be ok with everyone if I used one of my other fleets for an opposition? I'll publish a list for it etc, but it doesn't fit my back story to be over that side of the sector and we can't just let him roll up a planet while the rest of us have battled in the first round. I'll just take something pretty vanilla like Chaos if no one has any objections. This could be some random raiding force that won't have a bearing on the rest of the campaign, just simple someone for Alex to fight. Let me know your thoughts
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Re: Campaign Challenges and Battles

Postby Lavallin » Wed Jul 05, 2017 9:34 am

Kingpenguin wrote:Thanks @nightwing, Sunday at the Duke should be fine. @Lavallin, I've noticed that no one has opted to oppose your move. Would it be ok with everyone if I used one of my other fleets for an opposition? I'll publish a list for it etc, but it doesn't fit my back story to be over that side of the sector and we can't just let him roll up a planet while the rest of us have battled in the first round. I'll just take something pretty vanilla like Chaos if no one has any objections. This could be some random raiding force that won't have a bearing on the rest of the campaign, just simple someone for Alex to fight. Let me know your thoughts


I'm perfectly happy to play against raiders or anyone else; otherwise, fluff-wise, I've got a game today in the Gehenna system (deep space probes detected signatures similar to Imperial warp drives, but with ID codes not recognised by Admiral Apollinaris' ships; the only logical conclusion was heresy) so there are also ample opportunities to ambush/track my scouting forces as they regroup and return to their base of operations.
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Re: Campaign Challenges and Battles

Postby Vyper » Wed Jul 05, 2017 9:42 am

Players can hop freely across the map to harass people or to defend neutral territory.

The only downside is that you can only capture territory adjacent to your own. You can still count the benefits of a raid however and get all that juicy renown!
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Re: Campaign Challenges and Battles

Postby nightwing » Wed Jul 05, 2017 11:53 am

Kingpenguin wrote:Thanks @nightwing, Sunday at the Duke should be fine. @Lavallin, I've noticed that no one has opted to oppose your move. Would it be ok with everyone if I used one of my other fleets for an opposition? I'll publish a list for it etc, but it doesn't fit my back story to be over that side of the sector and we can't just let him roll up a planet while the rest of us have battled in the first round. I'll just take something pretty vanilla like Chaos if no one has any objections. This could be some random raiding force that won't have a bearing on the rest of the campaign, just simple someone for Alex to fight. Let me know your thoughts


Great will see you at the Duke Sunday at 1
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Re: Campaign Challenges and Battles

Postby Vyper » Wed Jul 05, 2017 9:31 pm

Played two games against Alex's heretical imperials tonight:

Game 1 - Raid on Gehenna
I took a Lunar with Nova Cannon, three light cruisers (Endurance, Endeavour, Defiant) and 6 Falchions against a Mars, AdMech Lunar and two Dauntless. In the initial pass my Falchions destroyed a Dauntless and in turn were all but wiped out, but they did their job as a screening force and my cruisers managed to head into the midst of Alex's fleet whilst on lock-on to take the day.

Game 2 - Raid on Bastion
I followed Alex's retreating fleet into Bastion and was met by a fresh fleet. We played my Dominion, Defiant, Lunar and Gothic against a Dominator, Overlord, Dictator and three Swords. We circled each other around a planet and dealt heavy damage throughout. It went back and forth throughout but eventually A couple of significant ship explosions destroyed the Swords and the Dominion leaving a crippled Dictator against a crippled Defiant. We called it a draw at that point.

A couple of enjoyable games, and some renown earned, but a LOT of our ships have been knocked down to Leadership 6. My recommendation is that people should be relatively liberal with disengaging early especially with high leadership ships - even if not even crippled. I can objectively say that my fleet is in a worse state than when I started!

On the other hand, I've been granted an Apocalypse class battleship as a reinforcement...
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Re: Campaign Challenges and Battles

Postby Lavallin » Wed Jul 05, 2017 10:00 pm

...what Peter said. Ouch. Ouch, ouch ouch.

Ships I lost (replaced; but knocked down to Ld6):

Courageous (Overlord BC)
Adventure (Dominator CA)
Sword Frigates
Divine Grace (Mars BC)
Daring (Dauntless CL)
Dashing (Dauntless CL)

Ships Crippled:

Furious (Dictator CVL) - now Ld7, 2 damage carried forward (likely to sit out the next mission in depth repair)

Ships miraculously not made worse:

Hephaestus (AdMech Lunar CA)

On the bright side, my Renown is now 7...
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Re: Campaign Challenges and Battles

Postby Lavallin » Wed Jul 05, 2017 10:09 pm

Oh, and rolling a bonus for my AdMech ship which makes it less bad when crippled - when it always has to disengage when crippled - was just another poke in the eye. No refits achieved, no systems gained. Just a lot of good men lost to the void.
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Re: Campaign Challenges and Battles

Postby Vyper » Sun Jul 09, 2017 2:07 pm

Stu's Idle wrote:Orks is 'ungry. Yamakor looks tasty.


I've rolled up a scenario for us. 1,500pt Surprise Attack. I'd suggest that it makes more sense for me to be the Defender. It's on p72 of the rulebook and I rolled up 70pts of planetary defences for myself.

My 1.500 point fleet is looking to be:

The newly-commissioned Apocalypse class battleship - Immortales Bellator

Dominion class battlecruiser - Sovereign II (Flagship)
Dictator class cruiser - Challenger
Dictator class cruiser - Thunderer

Gothic class cruiser - Pandora
Endeavour class light cruiser - Hawk
Endurance class light cruiser - Fortune II

It's fairly lance heavy with a fair number of attack craft. The list feels a little light without escorts, but we'll see how it goes. My fleet is also almost all leadership 6 with the exception of the Dictators (LD7) and my Admiral aboard the flagship!
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Re: Campaign Challenges and Battles

Postby nightwing » Sun Jul 09, 2017 5:15 pm

Pretty disastrous game vs David's Tau today. My Chaos fleet got repeatedly torpedoed in the face by laser guided precision torpedoes.

End result- crushing defeat for Chaos, 1 cruiser destroyed by a single 20 torpedo salvo, the subsequent plasma drive overload crippling 2 other Chaos cruisers. :roll:

2 ships currently withdrawn for repairs, although the destroyed cruiser has at least been replaced.

Oh, and losses inflicted on the Tau? 2 hull points on 1 cruiser, and that was it. Yeah, it was that sort of game!

Enjoyable getting a grasp of the campaign rules though- NOT looking forward to next game with my drastically under strength fleet!
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Re: Campaign Challenges and Battles

Postby Kingpenguin » Sun Jul 09, 2017 5:21 pm

+++INCOMING TRANSMISSION+++

+++MAGENTA LEVEL CLEARANCE REQUIRED+++

+++CLEARANCE ACCEPTED+++

+++RAGNAROK TAU ACTIVITY UPDATE+++

+++Passive sensors within the Toil system are now offline following a sudden burst of activity consistent with known Tau and arch enemy weapons and emissions signatures. At least one confirmed cruiser-size reactor overload was recorded, the exact size of the units present is unknown. Last contact via astropathic relay from Toil recorded the arrival of an Emissary class Tau cruiser in orbit above the penal colony. Astropaths within the fleet believe that subsequent psychic activity within the system suggests that the psykers present at the prison facilities are probably dead. Ragnarok Command now presumes the system to be lost to the Tau.+++

+++END OF TRANSMISSION+++

The padded curve of the command chair creaked softly as the Kor'or'vesh'o's slight frame slumped into it. The nervous energy, that he hoped he'd managed to conceal from his men, had left him now and his hands were shaking slightly as he rubbed his forehead. He couldn't quite believe what had transpired within the last few hours, they had felt like minutes. He closed his eyes and began to run through the battle's events in his mind. An unseen bubble of respect emanated from his obviously pensive form, he was certainly a solitary character by Tau standards but now the commander's crew, awed by his recent victory, dared not disturb his thoughts.

He remembered entering the system, his primary aim to contact and assimilate the population of the Toil penal colony. He had not seriously expected to find hostile contacts this far out from the central system, but had enforced strict squadron formation in any case. He distinctly recalled the flare of chagrin he had felt upon the appearance of hostile Chaos Gue'la contacts on the command tactical real time-battle screen. A feeling that in no small part pulled at his regret at leaving his command Custodian at the initial staging post of Pantheon. The Custodian, an aged example of the class, had been forced to remain with the battlegroup auxiliaries for urgent repairs on its main drive safety interlocks. He felt its loss and realised his gamble, one which he immediately thought he'd lost when an enemy battlegroup, of significant strength, had appeared suddenly within a previously quiet part of space. This feeling had only deepened upon recognition of the unfortunate timing of their appearance. Any earlier and he would have been able to recall the scouting squadron of Castellans, dispatched to circle behind the colony and disrupt any contacts hiding within the planet's sensor shadow. He was thankful that his main force was well grouped, but he would have to fight a significant part of the engagement without the support of these tenacious heavy escorts. There was no question, the sudden appearance of the enemy so far into the gravity well of the planet would necessitate an engagement. He could not hope to out run this enemy. He could see that his presence had already been detected as at least 5 cruiser-sized contacts swung around to intercept his force.

Faced with this situation he had dismissed these ineffective worries and set himself at once upon the strategy of one devastating strike. A strike, he hoped, that would dissuade the enemy from further contact. He had hoped that despite the superior range of his enemy, that he might inflict these losses so swiftly that he would avoid serious losses. Losses that he could ill afford with such limited resources at his command.

He was indeed grateful to be given this chance by Tau sector command, but in his most secret and concealed thoughts, he would rather this chance have fallen upon a more able commander. It was true that he had been gifted, on paper, the cream of the Kor’or’vesh units in the sector, but in truth many of his ships were little better than prototypes and his crews were in desperate need of battle hardening and experience. His caution reflected his own assessment that a single engagement would either galvanise his battlegroup into a formidable weapon, or produce a setback from which his crews and his cause would struggle to recover.

The chiming of a status report alert had brought his thoughts back into focus. Re recalled the pride he had felt when his loyal and willing crews, despite their quite natural fears, had shown professionalism and resolve. In response to his simple battle plan, issued in short succinct phrases over the encrypted command net, they had all swiftly reported full battle readiness. Hope flickered within him as he thought of the fearsome ordinance arsenal now prepared and aimed at a precise point in the void. The enemy had split into two groups, avoiding scattered asteroid fields that lay at the approaches to the planet. It was this tactical error that had handed him his opening. He could now use this split to shield himself from the smaller enemy grouping and bring the formidable firepower of his vessels to bear upon a locally inferior force.

In truth it has all happened in a brutally short space of time. His massed, coordinated ordinance had shattered the enemy at range. Able to fire almost unopposed, his crews had attacked with the viciousness of those who knew that they had better not let up in the attack, lest their enemies get the upper hand and visit the same hell upon them. In the midst of it all the real–time visual display had flared white with distortion, the reactive contrast compensators unable to cope with the sudden spreading corona of a ship’s main drives exploding, showering pure light into the void. This had been the climax of the engagement that would swiftly end, as the last remnants of the enemy being scattered.

It was after receiving the damage reports that he had allowed himself a minute’s repose. Just one cruiser with slight, reparable damage. How had he won such a victory? What method would the enemy choose to have his vengeance? Would he be able to keep delivering victories for his crews?

In the meantime the penal colony awaited, the exciting prospect of bringing more into the fold of the greater good.

-----------------------------------------------------------------------------------------------------------------------------------------------------------------------

So, what a game, for the Tau at least. I had no idea they could be quite so devastating. I have to again thank Matt for being such a good sport, indeed it was all over bar the shouting after the first Tau salvo. We decided to play a 1,200pt (two groups of three cruisers and a squadron of escorts) fleet engagement and were slightly confused by the deployment rules. It deemed that despite me defending, and both of us choosing wedge formations, I was forced to set up at least one unit in each 2’ zone (the 6’ board edge divided equally). I chose to split off my heavy escorts to circle around and harass the enemy. In truth they played no real part in the engagement, it was all over too quickly. It was ordinance that did the trick, with a squadron of two protectors pumping out salvos of 10, movement 20-40cm highly manoeuvrable torpedoes, the impact was significant. Matt was also not helped by an unlucky reactor overload which accounted for the last hull points on another cruiser and most of those on his flagship. It is no wonder that he chose to disengage when my largely intact fleet turned to engage his two isolated carriers. I am shocked, especially because I rolled so badly for leadership, it was one of those battles where I could do nothing wrong.

The dice gods made up for this in the after game, where I consistently rolled under the leadership of all of my ships during the experience phase and soundly failed my appeal. The Tau are now in possession of the penal colony of Toil and Dodger has earned a promotion alongside his renown of 7.
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Re: Campaign Challenges and Battles

Postby Kingpenguin » Tue Jul 11, 2017 10:12 am

+++FLASH MESSAGE FROM RAGNAROK COMMAND+++

+++CLEARANCE ACCEPTED+++

+++Dodger believed to have subdugated Penal Colony and is now moving towards the Conopus system. Command evaluates this as a high priority sector risk due to the presence of the Adpetus Mechanicus installation on the main planet of the system. You are ordered to engage with maximum available force to avoid the loss of the Conopus Forgeworld

+++END OF MESSAGE+++
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Re: Campaign Challenges and Battles

Postby Vyper » Tue Jul 11, 2017 12:11 pm

Kingpenguin wrote:+++FLASH MESSAGE FROM RAGNAROK COMMAND+++

+++CLEARANCE ACCEPTED+++

+++Dodger believed to have subdugated Penal Colony and is now moving towards the Canopus system. Command evaluates this as a high priority sector risk due to the presence of the Adpetus Mechanicus installation on the main planet of the system. You are ordered to engage with maximum available force to avoid the loss of the Canopus Forgeworld

+++END OF MESSAGE+++


Admiral Rowan is currently on fleet manoeuvres in Yamakor as part of the ship trials for a new battleship. Expected arrival date in the Canopus system is the 22nd or 23rd of the month.
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Re: Campaign Challenges and Battles

Postby Kingpenguin » Tue Jul 11, 2017 12:45 pm

Vyper wrote:
Kingpenguin wrote:+++FLASH MESSAGE FROM RAGNAROK COMMAND+++

+++CLEARANCE ACCEPTED+++

+++Dodger believed to have subdugated Penal Colony and is now moving towards the Canopus system. Command evaluates this as a high priority sector risk due to the presence of the Adpetus Mechanicus installation on the main planet of the system. You are ordered to engage with maximum available force to avoid the loss of the Canopus Forgeworld

+++END OF MESSAGE+++


Admiral Rowan is currently on fleet manoeuvres in Yamakor as part of the ship trials for a new battleship. Expected arrival date in the Canopus system is the 22nd or 23rd of the month.


Prioritising trials over a serious system threat. That takes some balls!
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Re: Campaign Challenges and Battles

Postby Lavallin » Tue Jul 11, 2017 1:56 pm

"Admiral Appolinaris." The Tech-Magos' voice buzzed and wheezed as power was transferred from subtler, unheard communications to the crude vox unit. "Fabricators on Conopus say no mistake. Identified ship signatures. Massing on outskirts of system. Do not match Imperial signatures."

"By the light of the Throne. First we meet raiders using Imperial ships against us, and now this. Could the two threats possibly be related?"

There was a long spell of silence, broken only by the blinking of the red eye of the servo-skull floating behind Regulus' shoulder. "Assessed unlikely. Previous raiders did not answer hails. Used unfamiliar hullforms. But followed Imperial tactical doctrine. Identification pending. Potentially heretics or separatists. Best case, loyalist sector fleet with old codes following long warp jump." This constituted an epic speech for the tech-priest, and he lapsed back into gently ticking silence.

Pulling the plots from his dataslate onto a bridge viewscreen, Appolinaris turned to his staff officers. "Number two, your assessment?"

"Small numbers of ships, and low secondary radiance from the source points. Shielded engines - so definitely not orks. Could be Eldar pirates, Sir? Recommend initial deployment of small reconnaissance task groups comprising carriers and escorts to find and fix enemy forces, with main striking force primed to jump on their contact report."

"With your strategy I agree," nodded Appolinaris, the subtle emphasis on 'strategy' barely heard. "Signal the captains of the Formidable and Furious and instruct them to form up search elements. Remaining vessels to form up on my beacon."

"Furious is still repairing damage after her last engagement, Sir."

"True, true. Well, then - we will have to lead the second search force in her place! Reserve force to form on Hephaestus." As liaison officers hurried to signal consoles to encode their new orders, the Admiral turned back to the intelligence officer whose plan was now being put into action. "As for your threat assessment: a good suggestion, and two tours ago I'd have agreed with you. But look at the historical plots - the speed seems too low, even for a cautious advance, and the space-time curvature indices suggest that these vessels are not making full warp jumps, but short swoops near the boundary of the Immaterium."

"Tau then, Sir? In this sector?"

"Could be. It could be. Whatever the case, we cannot allow the Forge World to fall into enemy hands. The fleet shall be the instrument of the Emperor's protection - we shall intervene to defend the world and its inhabitants against whatever manner of foe shows themselves."

"The Emperor protects."
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Re: Campaign Challenges and Battles

Postby Vyper » Thu Jul 13, 2017 10:08 pm

+++Ship Log - Gothic class cruiser Pandora - patrol group Tango +++
17:15 - We are continuing to patrol the space around Yamakor in case the rumoured greenskin fleet manifests itself. Admiral Rowan is currently aboard the battleship Immortales Bellator as it orbits the nearby planet and undergoes initial testing. Carrier group Foxtrot is also in orbit on standby whilst the Admiral is off ship.

17:45 - Unusual signatures are approaching from the galactic east en masse. We are making best speed back to Yamakor to rendezvous with the rest of the fleet. The Admiral has been informed and is due to board a shuttle back to the Sovereign.

18:23 - Emperor help us, the Ork fleet is bigger than we could have imagined. Four of their capital ships, including a battleship sized vessel, eight escort craft (designation: Brutes) and three of their ugly, hollowed out asteroids. They are launching long-ranged munitions against the Fortune. We pray for the Emperors protection. Impacts expected E-3 minutes.

18:27 - The Fortune is gone. Multiple hull breaches were caused by the initial volley leading to a warp drive explosion. All hands lost. Shields are down and the Hawk has taken minor damage.

18:34 - This is acting-captain Gregor Kleinmann reporting. Pandora has suffered a collision with a Brute ram ship. The Engine room is burning and all contact has been lost with the bridge crew. Ship is rapidly losing power. I have called for a disengagement and have ordered the Hawk to loop behind the planet to safety also. Emperor forgive me for my cowardice.

+++Ship Log - Apocalypse class battleship Immortales Bellator+++
19:03 - All concerns about the readiness of the crew has been swiftly put aside. Gunnery crews easily locked onto the Brute ships destroying three of the ugly vessels with pinpoint lance fire.

19:41 - Emperor protect us. Scattered munitions have bought down half our shields and boarding crews have breached the engines rooms, severing the main power relay. I have ordered for remaining power to be diverted from weapons to the engines via auxiliary relays so we can escape the withering battery fire.

+++Ship Log - Dominion class battlecruiser Sovereign - carrier group Foxtrot+++
18:52 - The Admiral is aboard and has ordered the carrier group to attack the flank of the Ork fleet. We are closely accompanied by the Thunderer and Challenger. Fight and Bomber wings are being launched to intercept Ork ordnance. Coordination between ships is excellent.

19:21 - The Orks appear to have been distracted and are chasing the fleeing Hawk. Torpedoes and bomber squadrons have been deployed against a terror ship and the 'Deathdeala' battleship.

19:23 - Targets well hit by torpedoes. Terror ship is crippled and all communications from it appear to have ceased. Deathdeala significantly damaged by bomber squadrons and has disengaged. Bombers have been recalled to rearm.

19:44 - Incoming fire from 'Roks' and Ork carrier craft is sporadic, unfocused and largely absorbed by shields.

19:57 - It appears the ill-disciplined Orks were unable to match our pilots in stamina and efficiency and so we have gained air superiority. All ordnance has been reloaded and the squadron has come about on the flank of the Hammer class battlecruiser. Torpedoes and Bomber waves have been launched.

20:01 - The previously crippled Terror ship well hit by torpedoes again and is on fire from prow to stern. Hammer class well struck by Bombers and power signatures significantly reduced.

20:21 - Praise the Emperor, the remaining Orks are disengaging!

++++++

So, despite a rather rocky start of losing a light cruiser and having my Gothic crippled before I even managed to put a point of damage on the Ork ships, everything worked out remarkably well! The group of the Dominion and two Dictators was able to put out 18 Torpedoes and then follow it up with 12 Bombers - which is outright terrifying. They managed to get onto the left flank of the Ork fleet and were crippling ships all over the place.

The Ork fleet was too spread out, had trouble focusing fire against my carrier group and eventually couldn't keep up with my ordnance output due to their sub-par leadership. Stu had a bit of luck in the beginning, but then I had a bit above-par ordnance rolls later in the game. His 45cm batteries blew out my light cruiser on turn one at max range by causing two hull breaches and the one ram ship that connected outright crippled by Gothic. Three hits on four dice, all of which crit - causing a Fire, blowing out the Engine room and smashing the bridge!!

Post-battle, I claimed Yamakor for the Imperials, refitted the Battleship with more shields(!) and got Leadership upgrades for the battleship and both Dictators. Not too shabby.
Your local Infinity War Correspondent.
Check out my wargaming blog at http://www.lead-rising.com.
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Stu's Idle
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Re: Campaign Challenges and Battles

Postby Stu's Idle » Thu Jul 13, 2017 10:35 pm

Skarz looked up at the massive frame of Da Big Boss, Ardrippah. He smirked inwardly as he thought about today’s rather poor performance.

Ardrippah had started quite well really, much to Skarz’s surprise. He’d ordered the Brute Ram ships straight in. Admittedly, it didn’t take a high-level thinker to come up with that plan of attack but it had worked rather well, destroying one ‘Ummie ship and driving another off towards the planet. The third in the squadron turned tail and ran. Not a bad start at all.

Unfortunately for Ardrippah he’d focused too much of that small group and was badly out of position when another group left the planet’s orbit to join the fight, a large ‘Ummie battleship emerging from the planet’s sensor shadow to assist.

His Kroozers were too spread out, allowing the cunning ‘Ummie admiral to start picking them off one by one. Ardrippah had made this somewhat easier by positioning his ships in a nice, long line, pure torpedo fodder.

Skarz struggled to contain his grin when he thought of Ardrippah’s early, cowardly exit from the fight. The other warlords did not seem to be impressed by that at all, particularly Wurlug Skarz assumed, whose Terror Ship was last seen drifting away on fire. The corner of Skarz lip twitched upward as he thought of Wurlug burning and then freezing in the void, moron.

A vast fist slammed into Skarz’s face sending him flying into the bulkhead. "NEXT TIME I WANT YOUR ROK AWT DA FRONT YA LITTLE GIT" screamed Ardrippah, drool dripping from his yellow fangs.

"An’ neva larf at me again", growled the Boss as he turned his back on Skarz’s huddled frame.

++++++
It was a good game but I have a lot to learn still. I'm not sure I've made the right fleet choices but will stick with it and see what happens.
For my third game of BFG, my second with Orks, it could have been worse I suspect.
Flames Of War: Soviets
Team Yankee (6mm and 15mm): Soviets
Bolt Action: Soviets
DUST: SSU aka Soviets (anyone spotted the theme yet?)
Star Wars Armada: Imperials (Space Soviets, a long, long time ago)
Epic Armageddon: Imperials (Space Soviets, in the grim, far future)
Frostgrave: Dwarves (Short Soviets)
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Lavallin
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Re: Campaign Challenges and Battles

Postby Lavallin » Fri Jul 14, 2017 6:36 pm

Fluff to follow, but I faced David's Tau today, and came away beaten, bloodied, but (just) unbroken - we went to time (we both had to leave against the clock) and declared no winner for the system of Conopus. I think a good turn where he'd dropped all his torpedoes would have wrecked me - possibly even REKT, as internet kiddies say - but conversely, a good turn of Imperial firepower could have crippled the remaining Tau ships.

We played an Escalating Engagement, and it took a while for me to amass a force which was large enough to be able do damage, and to bring it close enough to then actually enact that! I very nearly lost a Dominator early on - crippled and braced on 1HP, two salvos of Tau torpedoes detonated early in the thick dust clouds. I then did lose a Dauntless to another volley of terrifying torps, its reactor going critical. First blood for the Imperials came from a Nova Cannon shot from my Mars against his Castellan Escorts.

As we closed to knife-fighting range (in space, i.e. sub-million-kilometer), I took out a Protector, and damaged another, as well as taking an Emissary down to a single remaining hull point prior to its jumping out; however in exchange I lost two Swords, two Firestorms, my Mars, and my other Dauntless. Only my Dictator made it out relatively unscathed when the time had run out.

I genuinely wished a few more of my reactors had blown on the Critical Damage rolls. It wouldn't have taken a lot to utterly nobble the Tau fleet - two were each a single point from being crippled - but I wasn't rolling particularly high all game, and that was no exception.

So, after three games, I'm on my third Flagship (which suggests I'm possibly not using them quite cautiously enough), and almost my entire fleet is now Ld 6. I'd say "on the bright side", but I've got a feeling that I may be getting pulled in for another chat with the Inquisitor, no tea, no biscuits, in the not-too-distant future.
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Stu's Idle
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Re: Campaign Challenges and Battles

Postby Stu's Idle » Fri Jul 14, 2017 8:26 pm

Lavallin wrote:I've got a feeling that I may be getting pulled in for another chat with the Inquisitor, no tea, no biscuits, in the not-too-distant future.

You can't expect to be visited by the Inquisition. That's not how it works!
Flames Of War: Soviets
Team Yankee (6mm and 15mm): Soviets
Bolt Action: Soviets
DUST: SSU aka Soviets (anyone spotted the theme yet?)
Star Wars Armada: Imperials (Space Soviets, a long, long time ago)
Epic Armageddon: Imperials (Space Soviets, in the grim, far future)
Frostgrave: Dwarves (Short Soviets)
Kingpenguin
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Re: Campaign Challenges and Battles

Postby Kingpenguin » Sat Jul 15, 2017 1:46 pm

After the first battle of Conopus Dodger will consolidate at the fringes of the system and refit what ships he can in deep space. The aim being to keep pressure on the Imperial forces and look for a decisive battle to determine final ownership of the forge world.

He will not expect the inquisition, spanish or otherwise and will continue to nurse his command parrot, who has not moved in some time.
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Lavallin
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Re: Campaign Challenges and Battles

Postby Lavallin » Thu Jul 20, 2017 8:32 am

Anyone up for a game toward the back end of next week? I'm ideally looking for something on Thursday or Friday (27th or 28th).

Despite some serious setbacks previously, the Imperial Navy is going to try to make another push for Bastion. (p.s. what happens if an attack is unopposed?)

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