Campaign Challenges and Battles

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nightwing
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Re: Campaign Challenges and Battles

Postby nightwing » Thu Jul 20, 2017 9:48 am

Lavallin wrote:Anyone up for a game toward the back end of next week? I'm ideally looking for something on Thursday or Friday (27th or 28th).

Despite some serious setbacks previously, the Imperial Navy is going to try to make another push for Bastion. (p.s. what happens if an attack is unopposed?)


I could do Friday next week- the Long War continues...
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Re: Campaign Challenges and Battles

Postby Vyper » Sun Jul 23, 2017 7:40 pm

Two interesting games against David's Tau today.

First was my Apocalypse, Lunar (NC), Endeavour, Endurance, 2 Dictators and a Dominion. This was against an Emissary, 4 Protectors a Custodian and 10 Escorts.

The game started with a lot of trading of ordnance where my carrier wing took scattered damage and my nova cannons crippled the Emissary. The main turning point came when I failed to reload ordnance (LD9 on re-rolls) and my carriers took two significant torpedo waves to the side just as they got into good bomber/torpedo range.

On the other hand, my gunboats managed to get onto lock-on for a couple of turns and burned a couple of Emissaries and the Custodian down. There were a lot of ships exploding all over the place and eventually my battleship and last light cruiser were forced to disengage, although I probably should have done so a turn earlier as the Apoc ended up crippled.

A somewhat Pyrrhic victory for the Tau as they only had two damaged Protectors and four escorts left on the field. They held the field, but lost out on Victory Points. After this game, literally every ship I had was Leadership 6...


Second game was a Raid. My Dominion, Defiant,Gothic and Lunar vs 4 Emissaries.

I took cover behind a large asteroid field and we spent the first few turns slowly looping round the debris and trading ordnance. We never ended up firing so much as a lance or battery as we both just chased each other around. Eventually the Tau fleet started failing reload ordnance checks (and ran out of re-rolls) and one of my Bomber waves crippled a Protector, prompting the Tau fleet to disengage.


Overall no territory was gained for either side and both fleets got a bit of a bloody nose. My fleet's leadership is broadly speaking abysmal, but apparently I must have found some Void Shield STCs as I rolled up an Improved Shield Generator for my Dominion flagship as an upgrade.

The Tau seem pretty unpleasant - especially their brutal torpedo volleys - and can out out a significant amount of frontal firepower and incidental launch bays. The Tracking system on the Custodian is amazing and is going to be priority number one next time!

@David: Could you link the rules you are using for your Tau here by the way? I think you might be using the BFG:Revised rules?
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Re: Campaign Challenges and Battles

Postby Kingpenguin » Sun Jul 23, 2017 11:26 pm

Hi all,

@Vyper they are the 2010 rules from the consolidated section of the specialist arms forum:

https://drive.google.com/drive/mobile/f ... NjZjdjODQ1

I do think it is a matter of perspective though. Your three carriers put out enough ordinance to counter act the Tau, who's main advantage is supposed to be superior ordinance. Plus a nova cannon can one shot most of my capitol ships, as has happened with emissaries against a he last two opponents.
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Re: Campaign Challenges and Battles

Postby Vyper » Mon Jul 24, 2017 5:49 am

Cool, thanks for that! :)

To be fair, your Emissary is the only capital ship that can be one shot by NCs. It's also basically the only long range weaponry that Imperial fleets can use as they close. 60cm frontal lances on chaos cruisers are no more pleasant! We need something to force longer range and more maneuverable fleets to engage on our terms and my torps weren't cutting it against all the fighter screens.

I definitely went quite ordnance heavy for our game and it very much felt like i was on the defensive. I think I connected with a single torp wave which was significantly reduced by rerolling turrets.

I think I may invest in some Falchions next time and take two cruisers instead of the battleship, but I think the real challenge for Imperials is closing on favourable terms. I'll have to work on that!

EDIT: I think I was just thrown off on the fleet listing because the BFG:R rules/layout look almost identical! Please do be advised though that whilst the main Roster does not need to be a 'legal' fleet, any games do have to follow the regular fleet building rules (with the exception of the Admiral). So you must have more short range Protectors than long range ones in a given fleet/battle.
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Re: Campaign Challenges and Battles

Postby nightwing » Mon Jul 24, 2017 7:06 am

nightwing wrote:
Lavallin wrote:Anyone up for a game toward the back end of next week? I'm ideally looking for something on Thursday or Friday (27th or 28th).

Despite some serious setbacks previously, the Imperial Navy is going to try to make another push for Bastion. (p.s. what happens if an attack is unopposed?)


I could do Friday next week- the Long War continues...


Apologies, can no longer do this Friday :cry:
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Re: Campaign Challenges and Battles

Postby Lavallin » Mon Jul 24, 2017 10:04 am

nightwing wrote:
nightwing wrote:
Lavallin wrote:Anyone up for a game toward the back end of next week? I'm ideally looking for something on Thursday or Friday (27th or 28th).

Despite some serious setbacks previously, the Imperial Navy is going to try to make another push for Bastion. (p.s. what happens if an attack is unopposed?)


I could do Friday next week- the Long War continues...


Apologies, can no longer do this Friday :cry:


Understood - real life comes first! Could you do Thursday? Or possibly even the weekend?
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Re: Campaign Challenges and Battles

Postby Kingpenguin » Mon Jul 24, 2017 10:49 am

Vyper wrote:
EDIT: I think I was just thrown off on the fleet listing because the BFG:R rules/layout look almost identical! Please do be advised though that whilst the main Roster does not need to be a 'legal' fleet, any games do have to follow the regular fleet building rules (with the exception of the Admiral). So you must have more short range Protectors than long range ones in a given fleet/battle.


Thanks Peter. I think that is a bit unworkable and restrictive really. I can reduce the number in the whole fleet to two and therefore I can still have full flexibility with rosters. Could you please post up the entries you are using for all of your ships so I can have an in-depth audit of exactly what you are using? - Just joking, this is supposed to be a casual campaign
Last edited by Kingpenguin on Mon Jul 24, 2017 11:04 am, edited 1 time in total.
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Re: Campaign Challenges and Battles

Postby nightwing » Mon Jul 24, 2017 10:59 am

Lavallin wrote:
nightwing wrote:
nightwing wrote:
I could do Friday next week- the Long War continues...


Apologies, can no longer do this Friday :cry:


Understood - real life comes first! Could you do Thursday? Or possibly even the weekend?


Real life? I wish. Nope, recording time changed for a Blood Bowl podcast we do weekly :lol:

Thursday is a no, but Saturday afternoon a possibility for sure. Could also do Sunday afternoon if required.
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Re: Campaign Challenges and Battles

Postby Vyper » Mon Jul 24, 2017 11:14 am

Kingpenguin wrote:
Vyper wrote:
EDIT: I think I was just thrown off on the fleet listing because the BFG:R rules/layout look almost identical! Please do be advised though that whilst the main Roster does not need to be a 'legal' fleet, any games do have to follow the regular fleet building rules (with the exception of the Admiral). So you must have more short range Protectors than long range ones in a given fleet/battle.


Thanks Peter. I think that is a bit unworkable and restrictive really. I can reduce the number in the whole fleet to two and therefore I can still have full flexibility with rosters. Could you please post up the entries you are using for all of your ships so I can have an in-depth audit of exactly what you are using?


No problem, I keep a full roster of my ships (including upgrades, leadership values, names etc.) on the third post of the Rules thread. I'm afraid I don't know how to link specific posts though. :)

The rule regarding legal fleets is there for all players - so Imperial/Chaos players must take some amount of cruisers for each grand/battle cruiser or battleship and so on. I couldn't field a fleet of only Grand Cruisers, for example, even if my roster was heavily populated with them.

I have a similar issue regarding having multiple reserve ships on my roster - I'm yet to field my Dominator because my flagship is a Reserve vessel too and I can't field both at once unless I have at least six other cruisers in the fleet! If you do find that I've misused anything though then please do let me know as it can definitely get confusing!

If anybody else strongly feels that list-building restrictions should be lifted then please do let me know.
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Re: Campaign Challenges and Battles

Postby Vyper » Mon Jul 24, 2017 2:47 pm

Just realised we played something wrong as well - apparently torpedo salvos that hit each other will in fact counter each other completely and both salvos are removed. I think I was very much confident on the day that this was not the case but I must have been mis-remembering so apologies for that!

That definitely makes low torp value Imperial craft - Cobras, Falchions and Endeavour variant cruisers - a bit more interesting.
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Re: Campaign Challenges and Battles

Postby Lavallin » Thu Jul 27, 2017 10:14 am

nightwing wrote:
Lavallin wrote:
nightwing wrote:
Apologies, can no longer do this Friday :cry:


Understood - real life comes first! Could you do Thursday? Or possibly even the weekend?


Real life? I wish. Nope, recording time changed for a Blood Bowl podcast we do weekly :lol:

Thursday is a no, but Saturday afternoon a possibility for sure. Could also do Sunday afternoon if required.


Sorry for the delay in replying - either Sat or Sun works fine for me. Any preference?
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Re: Campaign Challenges and Battles

Postby nightwing » Thu Jul 27, 2017 5:42 pm

Lavallin wrote:
nightwing wrote:
Lavallin wrote:
Understood - real life comes first! Could you do Thursday? Or possibly even the weekend?


Real life? I wish. Nope, recording time changed for a Blood Bowl podcast we do weekly :lol:

Thursday is a no, but Saturday afternoon a possibility for sure. Could also do Sunday afternoon if required.


Sorry for the delay in replying - either Sat or Sun works fine for me. Any preference?


Sunday at 12 (or shortly after) would be ideal if that works :)
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Re: Campaign Challenges and Battles

Postby Lavallin » Fri Jul 28, 2017 7:58 am

nightwing wrote:
Sunday at 12 (or shortly after) would be ideal if that works :)


Sunday from noon works great - see you then.

So that I can be sure to bring the right ships, do you have a preference for Raid vs Battle and a points level? My personal preference would be a Battle, so that I can try to eventually own a second system! But I'm happy to be flexible.
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Re: Campaign Challenges and Battles

Postby nightwing » Fri Jul 28, 2017 10:54 am

Battle is fine for me. I'll bring what amounts to my whole fleet anyway!
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Re: Campaign Challenges and Battles

Postby nightwing » Sun Jul 30, 2017 7:34 am

Lavallin wrote:
nightwing wrote:
Sunday at 12 (or shortly after) would be ideal if that works :)


Sunday from noon works great - see you then.

So that I can be sure to bring the right ships, do you have a preference for Raid vs Battle and a points level? My personal preference would be a Battle, so that I can try to eventually own a second system! But I'm happy to be flexible.


Will be there a little later at 1230 having checked train times :)
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Re: Campaign Challenges and Battles

Postby Lavallin » Sun Jul 30, 2017 8:40 am

1230 it is. I'm walking distance from the Duke so can be flexible.
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Re: Campaign Challenges and Battles

Postby Lavallin » Sun Jul 30, 2017 3:49 pm

The Bastion system is relatively Sol-like in its composition. Rocky inner planets give way to two marginally-habitable planets, with two gas giants keeping lonely watch significantly further out. The former of the two habitable worlds, formally Bastion III, is commonly simply known as Bastion, or Bastion Prime and swarms with activity both on the surface and in low orbit. The loyal servants of the Adeptus Mechanicus do not mind the heat, and are happy to use the high levels of tectonic activity to power their great forges. For all other visitors, after short exposure, the icy peaks and serene lodges of Bastion IV, known as Bastion's Rest, provide a welcome contrast and relief. Bastion V once had a thick, rocky ring, but this has been substantially mined out in order to provide heavy metals, iridium and osmium, for the Forge World.

As the sensor images, blurry through the remnants of Bastion V's ring, resolved, a cold chill ran down Admiral Appolinaris' spine.

"Yeomen: secure the bridge. No admittance to personnel with clearance below Praetorianus. Chaplain: I need three teams of liturgists up here, at the double. Prayers and psalms, in shifts, unceasing, until we break contact. Comms: priority hail to all ships."

"This is Admiral Appolinaris to all Captains. With immediate effect, you are to lock down your bridges, and switch to maximum encryption for all communications. Sensors indicate ships of the Ruinous Powers ahead - assume that they will use treachery and deceit as weapons, just as effectively as their guns. Look to the safety both of your ships, and your souls. Additionally, all bridge crew and all sensor operators are to report for mandatory prayer and debriefing at the High Chapel on Damaris no later than one week after this engagement. That should allow for any warp complications. Failure to attend will be considered evidence of heresy."

There were too many untried crews in the fleet after the run-in with the Tau raiders recently. However, he had to trust that their basic training would be enough. "All ships, to your stations. Fight with honour, fight smart, but most of all, shoot straight. And may the Emperor bless and protect us all."

---

A good game (for me!) against Matt's Chaos fleet today. We played a Fleet Engagement, and despite my slightly more spread out deployment, I was able to keep my forces relatively well co-ordinated and concentrated. It was a very aggressive game, with both sides using Lock On a lot, and not Bracing. However, it was only of medium lethality, with bomber strikes from both sides failing to do much damage. At various points, there were some significant shots - under concentrated lance fire, my AdMech cruiser exploded relatively early, but the reactor breach luckily didn't damage my Overlord Battlecruiser; a lucky Nova Cannon shot plus lances took out 3 out of 4 escorts from one squadron in a turn. But probably the clincher was the torpedo hit which caused a Bulkhead Collapse on his flagship, for an extra +5 damage. Instant critical. Although the fighter wave which had to go in first to clear out the CAP probably died to a man, their sacrifice will not be forgotten.

After 6 turns played, and with both of us running out of blast markers to track the level of devastation being wrought, Matt chose to disengage and save his forces. He suffered no ships destroyed, but several crippled; I had lost my AdMech Lunar and one Dictator - although the latter had been hulked and so was presumably recovered by the Imperium.

---

Post Game Wash-up:

Bastion system held by Battlegroup Appolinaris
Adm Appolinaris gained 7 renown from the battle, having completed a Vendetta, but failing to properly evaluate the experimental mods to the AdMech Lunar. This takes him to a total of 14, and he now has Ld 9 and 2 re-rolls.

The Patience of the Mechanicus survived (first time my flagship has done so!) and passed a check to improve to Ld 7
The Durandal improves to Ld 7
The Sword Frigates improve to Ld 7
The Diadem was crippled, but can't go below Ld 6

At Renown 14, I had 6 points of Repairing. Damage to the Patience, Valiant and Formidable is repaired; Diadem is missing a game for depth repairs. One Sword (Wasp) was lost; at 3/5 they are still viable however so are not yet being pulled out of the line.

The Hephaestus and Furious were destroyed; their suspiciously similar substitutes Anvil of Mars and Fulminant will begin on Ld 6. I will roll for the Anvil's Mechanicus Gift when it is first deployed.

I was successful in both of my Appeals; I am requesting as Reinforcement an Emperor Class Battleship to help hold as important a system as Bastion; the Patience also gained as a Refit Improved Fire Control, giving it +1 Leadership to "Lock On" orders.
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Re: Campaign Challenges and Battles

Postby nightwing » Sun Jul 30, 2017 6:03 pm

Lavallin wrote:The Bastion system is relatively Sol-like in its composition. Rocky inner planets give way to two marginally-habitable planets, with two gas giants keeping lonely watch significantly further out. The former of the two habitable worlds, formally Bastion III, is commonly simply known as Bastion, or Bastion Prime and swarms with activity both on the surface and in low orbit. The loyal servants of the Adeptus Mechanicus do not mind the heat, and are happy to use the high levels of tectonic activity to power their great forges. For all other visitors, after short exposure, the icy peaks and serene lodges of Bastion IV, known as Bastion's Rest, provide a welcome contrast and relief. Bastion V once had a thick, rocky ring, but this has been substantially mined out in order to provide heavy metals, iridium and osmium, for the Forge World.

As the sensor images, blurry through the remnants of Bastion V's ring, resolved, a cold chill ran down Admiral Appolinaris' spine.

"Yeomen: secure the bridge. No admittance to personnel with clearance below Praetorianus. Chaplain: I need three teams of liturgists up here, at the double. Prayers and psalms, in shifts, unceasing, until we break contact. Comms: priority hail to all ships."

"This is Admiral Appolinaris to all Captains. With immediate effect, you are to lock down your bridges, and switch to maximum encryption for all communications. Sensors indicate ships of the Ruinous Powers ahead - assume that they will use treachery and deceit as weapons, just as effectively as their guns. Look to the safety both of your ships, and your souls. Additionally, all bridge crew and all sensor operators are to report for mandatory prayer and debriefing at the High Chapel on Damaris no later than one week after this engagement. That should allow for any warp complications. Failure to attend will be considered evidence of heresy."

There were too many untried crews in the fleet after the run-in with the Tau raiders recently. However, he had to trust that their basic training would be enough. "All ships, to your stations. Fight with honour, fight smart, but most of all, shoot straight. And may the Emperor bless and protect us all."

---

A good game (for me!) against Matt's Chaos fleet today. We played a Fleet Engagement, and despite my slightly more spread out deployment, I was able to keep my forces relatively well co-ordinated and concentrated. It was a very aggressive game, with both sides using Lock On a lot, and not Bracing. However, it was only of medium lethality, with bomber strikes from both sides failing to do much damage. At various points, there were some significant shots - under concentrated lance fire, my AdMech cruiser exploded relatively early, but the reactor breach luckily didn't damage my Overlord Battlecruiser; a lucky Nova Cannon shot plus lances took out 3 out of 4 escorts from one squadron in a turn. But probably the clincher was the torpedo hit which caused a Bulkhead Collapse on his flagship, for an extra +5 damage. Instant critical. Although the fighter wave which had to go in first to clear out the CAP probably died to a man, their sacrifice will not be forgotten.

After 6 turns played, and with both of us running out of blast markers to track the level of devastation being wrought, Matt chose to disengage and save his forces. He suffered no ships destroyed, but several crippled; I had lost my AdMech Lunar and one Dictator - although the latter had been hulked and so was presumably recovered by the Imperium.

---

Post Game Wash-up:

Bastion system held by Battlegroup Appolinaris
Adm Appolinaris gained 7 renown from the battle, having completed a Vendetta, but failing to properly evaluate the experimental mods to the AdMech Lunar. This takes him to a total of 14, and he now has Ld 9 and 2 re-rolls.

The Patience of the Mechanicus survived (first time my flagship has done so!) and passed a check to improve to Ld 7
The Durandal improves to Ld 7
The Sword Frigates improve to Ld 7
The Diadem was crippled, but can't go below Ld 6

At Renown 14, I had 6 points of Repairing. Damage to the Patience, Valiant and Formidable is repaired; Diadem is missing a game for depth repairs. One Sword (Wasp) was lost; at 3/5 they are still viable however so are not yet being pulled out of the line.

The Hephaestus and Furious were destroyed; their suspiciously similar substitutes Anvil of Mars and Fulminant will begin on Ld 6. I will roll for the Anvil's Mechanicus Gift when it is first deployed.

I was successful in both of my Appeals; I am requesting as Reinforcement an Emperor Class Battleship to help hold as important a system as Bastion; the Patience also gained as a Refit Improved Fire Control, giving it +1 Leadership to "Lock On" orders.


Spot on- enjoyable and generally fairly tight game, where we both managed to flub dice rolls at crucial points.

One query we had which came up re Nova Cannons- range was a touch under 30cm (approx 27-28cm)- can you still shoot the Nova Cannon at a point with no ships, and hope for a lucky scatter on the D6?

Alex and I decided not, because generally aiming at nothing is a no-no. Was this correct, or can you shoot a Nova Cannon at nothing (in essence)?
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Re: Campaign Challenges and Battles

Postby Vyper » Mon Jul 31, 2017 10:08 am

The nova cannon thing is permitted.
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Re: Campaign Challenges and Battles

Postby Lavallin » Mon Jul 31, 2017 2:24 pm

Having taken Bastion, I think my next moves will be to scout and consolidate my flanks, i.e. the Agri-World of Regulus and the Penal World of Grace. Happy to Raid or Battle, for either system, as anyone prefers.

However, per the fluff, I'm not available this week (prayers and debriefing...), so would be looking for probably an evening during the week commencing 07 Aug.
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Re: Campaign Challenges and Battles

Postby nightwing » Mon Jul 31, 2017 7:00 pm

My Chaos ships (what's left of them...) are going to be raiding the agri-world XC-584/A, in the hope of picking up a few farmers to sacrifice to the Chaos gods to try and reverse the tides of war. Not available until next week, unfortunately
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Re: Campaign Challenges and Battles

Postby Stu's Idle » Mon Jul 31, 2017 9:42 pm

My orks are flooting around somewhere, probably fighting themselves. If anyone wants to give them something to try and shoot at let me know. Probably next week as well now.
Flames Of War: Soviets
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Re: Campaign Challenges and Battles

Postby nightwing » Tue Aug 01, 2017 7:06 am

Stu's Idle wrote:My orks are flooting around somewhere, probably fighting themselves. If anyone wants to give them something to try and shoot at let me know. Probably next week as well now.


Stu, do you fancy contesting the agri-world I'm attacking? :D
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Re: Campaign Challenges and Battles

Postby Vyper » Tue Aug 01, 2017 8:02 am

I still need to consolidate into the uninhabited system of Gehenna. Will anyone oppose me?
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Re: Campaign Challenges and Battles

Postby Lavallin » Tue Aug 01, 2017 11:13 am

Stu's Idle wrote:My orks are flooting around somewhere, probably fighting themselves. If anyone wants to give them something to try and shoot at let me know. Probably next week as well now.


Regulus is adjacent to Cobalt, so I'd be happy to play a skirmish there at some point if that suits... could potentially do this weekend, otherwise an evening next week TBD (new job starts on Mon, so I don't know when I'm going to be able to get away yet).
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Re: Campaign Challenges and Battles

Postby Stu's Idle » Tue Aug 01, 2017 12:44 pm

nightwing wrote:
Stu's Idle wrote:My orks are flooting around somewhere, probably fighting themselves. If anyone wants to give them something to try and shoot at let me know. Probably next week as well now.


Stu, do you fancy contesting the agri-world I'm attacking? :D

Sure. I think it'll have to be next week at least, possibly even the week after that.
Flames Of War: Soviets
Team Yankee (6mm and 15mm): Soviets
Bolt Action: Soviets
DUST: SSU aka Soviets (anyone spotted the theme yet?)
Star Wars Armada: Imperials (Space Soviets, a long, long time ago)
Epic Armageddon: Imperials (Space Soviets, in the grim, far future)
Frostgrave: Dwarves (Short Soviets)
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Re: Campaign Challenges and Battles

Postby Stu's Idle » Tue Aug 01, 2017 12:46 pm

Lavallin wrote:
Stu's Idle wrote:My orks are flooting around somewhere, probably fighting themselves. If anyone wants to give them something to try and shoot at let me know. Probably next week as well now.


Regulus is adjacent to Cobalt, so I'd be happy to play a skirmish there at some point if that suits... could potentially do this weekend, otherwise an evening next week TBD (new job starts on Mon, so I don't know when I'm going to be able to get away yet).

The weekend is unlikely and next week is only slightly more likely. It might be best to look to the week after next.

I hope the new job goes well.
Flames Of War: Soviets
Team Yankee (6mm and 15mm): Soviets
Bolt Action: Soviets
DUST: SSU aka Soviets (anyone spotted the theme yet?)
Star Wars Armada: Imperials (Space Soviets, a long, long time ago)
Epic Armageddon: Imperials (Space Soviets, in the grim, far future)
Frostgrave: Dwarves (Short Soviets)
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Re: Campaign Challenges and Battles

Postby nightwing » Tue Aug 01, 2017 6:44 pm

Stu's Idle wrote:
nightwing wrote:
Stu's Idle wrote:My orks are flooting around somewhere, probably fighting themselves. If anyone wants to give them something to try and shoot at let me know. Probably next week as well now.


Stu, do you fancy contesting the agri-world I'm attacking? :D

Sure. I think it'll have to be next week at least, possibly even the week after that.


Week after next fine, I'm away in Nottingham most of next week anyway!
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Re: Campaign Challenges and Battles

Postby Kingpenguin » Sun Aug 06, 2017 1:57 pm

Anyone available for a game in the evening on 7 Aug? Ideally i'd like to go for Conopus again if anyone wishes to defend it?
Stu, we haven't played yet, are you available for a game?

Thanks
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Re: Campaign Challenges and Battles

Postby Stu's Idle » Mon Aug 07, 2017 6:27 pm

Kingpenguin wrote:Anyone available for a game in the evening on 7 Aug? Ideally i'd like to go for Conopus again if anyone wishes to defend it?
Stu, we haven't played yet, are you available for a game?

Thanks

I'm away this week but possibly next week, I'll have to let you know nearer the time.
Flames Of War: Soviets
Team Yankee (6mm and 15mm): Soviets
Bolt Action: Soviets
DUST: SSU aka Soviets (anyone spotted the theme yet?)
Star Wars Armada: Imperials (Space Soviets, a long, long time ago)
Epic Armageddon: Imperials (Space Soviets, in the grim, far future)
Frostgrave: Dwarves (Short Soviets)

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