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Re: Campaign Challenges and Battles

Posted: Mon Aug 21, 2017 9:09 am
by Lavallin
I had a good game against Peter on Saturday. Well, I say "good", but I limped away with one ship alive and some leadership losses - all knocked back to Ld6.

We played an Escalating Engagement, and at first it looked like the game was going to be very one-sided, as before the first turn, I already had two points of damage on my Dominator, and the shields destroyed crit on my AdMech Lunar. Then it looked like it might be one-sided the other way, with Peter's early waves taking a long time to join the fray, while mine, albeit from the wrong table edge, were able to contribute stunningly accurate Nova Cannon shots. It looked at one point like there was a risk of Peter having no ships on the board. As it was, reserves arrived just in time to take over, after his light cruiser exploded, and the regular cruiser disengaged. And then it all turned around, with Peter's concentrated force narrowly able to isolate and defeat my larger but scattered ships. There was significant individual heroism on both sides, but particular note has to go to the Nova Cannon gunners on my Mars, who just couldn't miss; Peter's Strike Cruiser, who performed a terrifying boarding action which nearly ripped my Mars in half; and one Cobra frigate, whose critical torpedo strike killed a light cruiser in a single volley. Demerits to my Dominator, which joined too late to have any effect on the game at all, and to Peter's cruiser which attempted a ramming action, but managed to entirely miss a kilometers-long limping, crippled cruiser.

Overall, I gained nothing from the battle - Peter took the system, I got a net of +0 renown, and my appeals were unsuccessful. But I still had fun and will need to go back for revenge... (once I've had time to think up some new ship names)

Re: Campaign Challenges and Battles

Posted: Mon Aug 21, 2017 10:14 am
by Vyper
Can concur, it was a very swingy game!

It all started off well enough on the Eastern side of the map and circling a planet. My Lunar and an Endurance in the South squaring off against a shield-less AdMech Lunar in a squadron with a Dictator that covered it form incoming fire in the North. We put scattered damage on each other to start with and even my crossing Alex's T had fairly little effect. My blips were piling up on the Eastern side but I just couldn't roll a 5+ to bring them on. Alexx's ships were all coming in on the West, far away from the battle.

On the Western front, Alex's Firestorms showed up and guided the Mars onto the battlefield. Deadly accurate nova fire struck my Endurance, crippling it in a single blast and it was promptly hulked by a combined torpedo volley. The remaining torpedoes and some lance shots crippled my Lunar. At this time it was looking like I would soon not have any ships left on the field!

Fortunately I got the stricken cruiser to within 30cm of the Eastern edge and manage to drag in my reserves before disengaging. My Dominion, Gothic, Endeavour, Lunar with Nova Cannon and Strike Cruiser pretty much all showed up in one collective lot. I was two ships down but what remained was a concentrated, and potent, fleet.

I bore down on the AdMech Lunar and the Dictator, hoping to overwhelm them with superior numbers before the rest of Alex's fleet caught up. Alex was planning on disengaging whilst the going was good (and he was a couple of ships up!) but a full Bomber wing launched by the Dominion got close enough to his Lunar/Dictator that he couldn't slip away behind the planet. Of the two blips on the Southern table edge one of them, his Cobras, did show up from the South to support the beleaguered capital ships but even with their help his Dominator couldn't find its way to the battle.

It wasn't long before the Dictator was crippled and destroyed as were a couple of Firestorms, but the AdMech Lunar slipped out from under my fleet as I had to turn to meet the threat of the Mars, remaining Firestorms and Cobras that were all bearing down at once. I did manage to get some Assault Boats onto the Lunar though to extract my infiltrators (completing my Plot) who were no doubt the cause of the shield damage.

Unfortunately the good times didn't last and another deadly accurate Nova shot hit and crippled my Dominion flagship, smashing the bridge. The Firestorms then came in and finished the job of crippling it as I couldn't pass the leadership checks to Brace For Impact. Fortunately I managed to Disengage amongst the cloud of blast markers. His Cobras gutted my Endeavour with a meagre two torpedoes (which caused 8pts of damage between them!) that subsequently exploded and put a little damage on the accompanying Gothic.

I was slowly wearing down the escort squadrons though, picking them off here and there with bombers, assault boats and sporadic fire. My entire fleet had turned to meet the threat of the Mars and pretty much hulked it in a single round, destroying its shield generators, crippling it with lance fire and then boarding it with space marines. His Admiral had abandoned the bridge and evacuated in a shuttle long before my marines stormed in.

With his flagship down, a far out of position and shield-less AdMech Lunar and a handful of Escorts, things were looking rough for Alex. Even his Dominator showing up didn't save him (his Nova Cannon shots went wide) and I managed to cut off the Lunar, smashed its bridge so it couldn't disengage and then promptly hulked it. The surviving Dominator disengaged.

------

I'm still not entirely sure how I managed to swing that one around. I took a serious beating early on, suffered crits left right and centre and had a lot of trouble putting meaningful damage on Alex's ships. I think I just managed to concentrate my ships better and the Dominator not arriving until it was pretty much all over meant I managed to wrest back the numbers advantage. Overall I managed to destroy a lot of ships, having ended with two destroyed light cruisers, two crippled and cruisers and two others that were on 3 damage each. Very close.

I lost some Leadership on one Lunar, gained some on my Gothic and had to put a couple of ships out for long term repairs. In the post-game I acquired a big chunk of Renown, control of Black Gate and another Strike Cruiser (ld8) on my roster. Not too shabby.

Re: Campaign Challenges and Battles

Posted: Sun Oct 15, 2017 7:32 pm
by Lavallin
Things have been a bit quiet, and the campaign seems to have come to a bit of a halt, but I eventually have some free time again in November - would anyone fancy a game in the first week? (Weds 1st or Thurs 2nd would be best for me)

Happy to either play as part of the campaign, or a standalone game.

Re: Campaign Challenges and Battles

Posted: Tue Oct 31, 2017 8:39 am
by Lavallin
Chatting with Peter yesterday, I feel this has somewhat faded out and lost momentum; not to mention that I think the rankings in terms of renown are probably pretty close to unassailable.

So, rather than let this just fizzle out, what would people say to a single big game to finish things off? The combined fleets of the Imperium against the combined raider forces (Ork, Chaos and - if we can concoct a fluff justification - Tau) of the Duke sector?

I don't know how fast BFG tends to play at larger scales, but I'm assuming that we'd probably want either a full evening with a prompt start, or possibly a weekend afternoon.

Re: Campaign Challenges and Battles

Posted: Tue Oct 31, 2017 1:05 pm
by Vyper
I'd be up for either and would be very happy to drop down a chunk of spaceships!

Re: Campaign Challenges and Battles

Posted: Tue Oct 31, 2017 1:13 pm
by nightwing
Yes, big battle finale would be great. Apologies, I've been distracted by the ever present lure of Blood Bowl and more recently, Epic Armageddon!

Re: Campaign Challenges and Battles

Posted: Tue Oct 31, 2017 2:30 pm
by Stu's Idle
I'd be up for that.

Sorry for not really engaging with the campaign. The ebay fleet I purchased didn't contain all the ships I wanted so I'd planned to scratch-build them. As often happens I got started but other things got in the way and that project has been pushed back rather. In a larger game I'd be happy just to use what I have (plus maybe a few part finished things although they're not crucial).

Re: Campaign Challenges and Battles

Posted: Wed Nov 01, 2017 10:30 am
by Lavallin
What are people's preferences and availabilities? My weekday availability is patchy, and depends on work, but if I book something in early I can plan around that; my weekends are generally good for the next few weeks.

My gut feeling is that this game may well need several hours (especially if we go for higher points), so my personal preference at the moment is a weekend afternoon.

Re: Campaign Challenges and Battles

Posted: Wed Nov 01, 2017 5:39 pm
by nightwing
A Saturday or Sunday afternoon would be great- I'm busy the 11th/12th but after that free weekends mostly til early December

Re: Campaign Challenges and Battles

Posted: Thu Nov 02, 2017 9:24 am
by Lavallin
Any objections to Sun 19th as a planning date, then?

And what are people's thoughts regarding points - 1500 each? Or even 2000?

Re: Campaign Challenges and Battles

Posted: Thu Nov 02, 2017 4:33 pm
by Vyper
Sunday 19th should be fine for me. I'll be happy to slap down whatever points value we have time for, but suspect it might come down to how many people we end up with? Are we using ships/refits/admirals/leadership as per our campaign rosters?

Re: Campaign Challenges and Battles

Posted: Thu Nov 02, 2017 6:24 pm
by Stu's Idle
I might not be free until 3/4pm on Sunday (any Sunday) so might have to join late/sit out.

Re: Campaign Challenges and Battles

Posted: Fri Nov 03, 2017 8:17 am
by Lavallin
Vyper wrote:Sunday 19th should be fine for me. I'll be happy to slap down whatever points value we have time for, but suspect it might come down to how many people we end up with? Are we using ships/refits/admirals/leadership as per our campaign rosters?


It's your campaign!

But for what it's worth, I'd suggest that we offer two courses of action:

Option A is that players start with their ships and (free) admiral as per the campaign, but can add more ships if necessary, if for whatever reason they cannot make an appropriate fleet at the agreed points. However, while campaign ships are used "as is" (except that all damage, including Depth Repairs, are restored to full), new ships would apply -1 to their rolled Ld value.

Option B is to bring a completely fresh fleet, but with players paying the points for a new admiral as standard.

I don't have a good feel for the kind of state everyone's rosters are in, nor what people might prefer. I'm aware you said that, barring a strong admiral, most of your fleet is now at Ld 6; mine aren't massively better. It's also likely that the points level, when decided, may have an impact on people's decisions.

Stu's Idle wrote:I might not be free until 3/4pm on Sunday (any Sunday) so might have to join late/sit out.


I'd rather not go excluding people before we even start! I'd be more than happy to plan for a 1600 start (poss setting up tables etc from 1530); even assuming a massivel and somewhat protracted game, I'd be staggered if we needed more than 6 hours, and a 2200 finish, even on a school night, doesn't seem unreasonable.

Re: Campaign Challenges and Battles

Posted: Sat Nov 11, 2017 4:32 pm
by Lavallin
With one week to go until the proposed date, are people still up for a game? If so, I'd propose the following:

Time: Sun 19th, 1530 start (aim for, if we have to delay a bit for Stu to join us then we will)

Points: Assuming 4 players (2x Imperial vs Chaos and Orks), 2000pts if you can; please let us know on this thread if you can't make 2k, and I'll bring less to balance. If David is interested as well (hasn't replied to this yet), Peter and I will put our heads together and see if we can bring 3000pts each. I reckon we could.

Force composition: normal force-building rules, e.g. reserve ships, apply. All points costs are subject to the errata from the FAQ. In addition, Imperial players may take no more than one Nova Cannon per full 750pts in the fleet, i.e. two per player maximum assuming 2000pts. Massed Nova Spam just isn't that fun.

Campaign ships: as per my previous suggestion (having had no violent dissent), you may either bring a "fresh" fleet, using the full standard rules, or your campaign fleet. Your campaign fleet comes with your Admiral for free, with Ld and Re-rolls as earned; other ships similarly have Ld values, refits and skills as acquired (as in the campaign, refits do not apply the +10% points premium when calculating costs). All damage is considered repaired prior to combat, even for ships taken out of the line for long-term repair. If you wish to add new ships on top of this fleet (e.g. to reach 2000pts, or just different toys to better balance things out), they would roll for Ld with a -1 to their result.

Mission/set up: Unless anyone really wants to play any specific scenario, I'd suggest we push some boards together and play something quite like a Cruiser Clash, but scaled up for an 8'x6' table. Each Commander rolls for a sub-plot. Play is to destruction, withdrawal, or everyone having had enough and wanting to go home. Modifying the table on p82, as there are two sub-plots per side, both must be completed to count as a Heroic Victory.

Re: Campaign Challenges and Battles

Posted: Sat Nov 11, 2017 6:49 pm
by Stu's Idle
I'm going to have to sit this out guys. Sorry, it's my Mum's Birthday next week and my Dad has arranged stuff to happen on the Sunday. I've no idea how late this will be going on so I think it's best if you all go ahead.

Thanks for planning around me and sorry I can't join in. I'll definitely be in to spectate if you're still playing when I return.

Re: Campaign Challenges and Battles

Posted: Sat Nov 11, 2017 9:40 pm
by Lavallin
Would Saturday work better for you? Based on posts above that should be viable for most people?

Re: Campaign Challenges and Battles

Posted: Sat Nov 11, 2017 9:58 pm
by Stu's Idle
Probably not. We've got several bands playing that day and I'm likely to be rather tied up with that.

Re: Campaign Challenges and Battles

Posted: Sat Nov 11, 2017 11:27 pm
by Lavallin
Stu's Idle wrote:Probably not. We've got several bands playing that day and I'm likely to be rather tied up with that.


Fair enough - real life comes first!

If we can get David in (I'll email him on Mon), then let's stick with Sun 19th for 2v2; if we're down to only three players then I'd suggest it might be better to reschedule until we can get a proper finale.

Re: Campaign Challenges and Battles

Posted: Mon Nov 13, 2017 7:54 pm
by nightwing
Nuts. Don't think I can make this Sunday now- trains from Newport badly affected by engineering works, and my car (by my estimate) 50/50 to pass its MOT on the Saturday (which means I potentially won't have a car to drive across). Sorry chaps

Re: Campaign Challenges and Battles

Posted: Tue Nov 14, 2017 7:44 am
by Vyper
I think there's a good chance that we're going to delay until when more people will be around now. :)

Are there any particularly good/bad days?

Re: Campaign Challenges and Battles

Posted: Tue Nov 14, 2017 9:02 am
by Lavallin
Agreed - let's scrub for this weekend and re-plan. Fingers crossed for the MOT; hope you both pass and that there's no massively expensive rectification required.

I don't have a good feel for how long a bigger game of BFG will take, but are we still assuming that we probably want a weekend day, rather than a weekday evening? If so, I imagine people's time will start getting booked up for the run-up to Christmas if it's not already gone. I definitely can't do the 17th, for example.

Or, while it's not technically a weekend, are people still working on the 22nd? If not, we could go for a Friday daytime game?

Re: Campaign Challenges and Battles

Posted: Tue Nov 14, 2017 10:10 am
by nightwing
Lavallin wrote:Agreed - let's scrub for this weekend and re-plan. Fingers crossed for the MOT; hope you both pass and that there's no massively expensive rectification required.

I don't have a good feel for how long a bigger game of BFG will take, but are we still assuming that we probably want a weekend day, rather than a weekday evening? If so, I imagine people's time will start getting booked up for the run-up to Christmas if it's not already gone. I definitely can't do the 17th, for example.

Or, while it's not technically a weekend, are people still working on the 22nd? If not, we could go for a Friday daytime game?


Thanks, hoping my scrapheap of a car can keep going another year!

Multi player game we probably want to allow 4+ hours which pretty much restricts us to weekend.

Unfortunately after this weekend I've got a few things coming up- can't do weekend of 25/26 Nov as in Reading, in Wiltshire Sunday 3rd December, then Blood Bowl tournaments on Saturday 9th (Yate) and Sunday 10th (Merthyr Tydfil). So, I have Saturday 2nd December in next few weeks free and that's it. Sunday 26th Nov a maybe, I should be back from Reading by lunchtime so mid/late afternoon start a possibility.

Although, I'm not working on Friday 22nd December :D

Re: Campaign Challenges and Battles

Posted: Tue Nov 14, 2017 1:37 pm
by Vyper
Lavallin wrote:Or, while it's not technically a weekend, are people still working on the 22nd? If not, we could go for a Friday daytime game?


My workplace cancelled our extra holiday days this year, so sadly not free then. I'll be at work, stuffing my face with mince pies instead of actually working. :(