Castles & Crusades game starting this coming Monday

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Damon
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Castles & Crusades game starting this coming Monday

Postby Damon » Tue Jan 27, 2015 11:47 pm

...so I thought I would put it out there to see if anyone here wants in.

Starting Monday 2nd Feb at The Old Duke.

We have five people right now, but ideally would like one or two more for a fuller party. The tone will be old school, especially with C&C being D&D OSR system, focusing on plot, character, and action equally. The game world will be Greyhawk, but one changed by apocalyptic disaster. A combination of the known and the new.

Anyone with a working knowledge of BECMI D&D, AD&D, or whatever, will feel right at home in Castles & Crusades, which is really just a version of the classic game with the bumps ironed out. The system is pretty light and easy to learn as well, making it easy for newbs, who are of course welcome, to pick up.The rules can be provided via PDF.

So, yeah, if this sounds like it would suit and you can commit to an ongoing weekly stable Monday night campaign (starting around 7-7.30) let me know here or on our Meetup thread. :)

http://www.meetup.com/shadowrun-90/#suggested
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Damon
Posts: 4
Joined: Tue Jan 27, 2015 7:38 pm
Flag: Great Britain

Re: Castles & Crusades game starting this coming Monday

Postby Damon » Mon Feb 09, 2015 11:46 am

After a great, albeit too short, start we still have room for 1-2 more in our new weekly C&C campaign. It already it seems the group has made trouble for themselves, but more bodies are always welcome!

We meet weekly, usually on a Monday, but for this week on Thursday (12/02), usually at the Duke. We start around 7-7.30

So far, the party, as agents of The Navigators Guild, were tasked with delivering a mysterious package to the highland town of Quarry for personal delivery to the Canoness Y'dey of the church of Pelor. After a two week journey north they stumbled upon an ambush on the road, with a over turned wagon and corpses laying on the road. It was clear that it was the work of trogs, and indeed a number of the bulky hunched creatures could still be seen ahead in the fog. A human female scream was all the Navigators required to leap into action.

Dispatching the threat quickly, including a dangerous chase through the heavy mist, the group discovered a human woman hiding among the rocks and agreed to take her with them to the town. Discovering along the way that Elsbeth might not be what she seemed, she apparently was highborn and not the peasant she was dressed as, the party started to wonder if the trog attack was a random ambush or something else...

Upon reaching the lights of Quarry, Elsbeth was delivered to the castle gates, as per her request, and it was learned that the Canoness was not present but would be expected back on the morrow. Acknowledging nothing could be done with it this night, the Navigators, after poking around and listening at a door or two, something started to get the feel of the town. Something seemed off to them, though it was hard to say what. Maybe it was just the paranoia of tiredness speaking... Despite this, they were welcomed warmly by the innkeeper Ostler Gunderhoot and settled in, the mysterious package forgotten for the moment as they relaxed. After washing and eating the group took time to explore the inn a little, meeting one or two of the locals, being treated somewhat coldly by the local mage Burne and his cronies. This was enough for some, though others could not resist a little larceny and the temptation of breaking into the room of the serving girls to relieve them of their hard earned trinkets. Eventually they settled into a night of rest...

...but not before being offered the drugged wine by their trusted travel companion and 'friend' Lily Montroc. And not before having the package stolen from under their noses.

They wake up with sore heads and the wind blowing through their room from an open window. Lily has gone, and so has their payday. And the ramifications for the night before's activities still has to be felt. All in all, a typical day.

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