Dreadball League 2016 Rules Thread

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ThreeCubed
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Dreadball League 2016 Rules Thread

Postby ThreeCubed » Sun Jan 10, 2016 7:55 pm

Dreadball League Rules

First and foremost:

ALL COMMUNICATION AND RUNNING OF THIS LEAGUE WILL HAPPEN VIA THE VANGUARD FORUM AND IT IS DOWN TO YOU TO CHECK IT REGULARLY.

I won't be chasing people and passing on info thought 6 different mediums. This is where the league is happening.

The league will consist of a full game every 2 weeks. It is down to the players to organize when and where this will be amongst themselves.

It will be each players responsibility to keep their teams up to date and to fill in the required information on their roster sheet and to post league info on to the appropriate 2016 league thread.

The league rules will follow those from Seasons 1-5, with some exceptions – these will be either listed below or on the new Mantic rules pack (see below).

• Everyone will start the league with 30mc, with the exception of Nameless who will only start with 20mc.
• Each team will be given a flat rate 6mc as payment at the end of every game for showing up.
• Cheerleaders will be reduced to a cost of 5mc, to make them more viable.
• MVP’s can be purchased for doubled the base cost + 2d6. There will be no auctioning. MVP’s will count towards your team ranking. This could include Giants. MVP's can be recycled or revived upon death, as per the normal rules. However, if you choose to use cheap revival, via BrenMed’s Cryorevision, the cost will be 8mc rather than the normal 4mc.
• As in the last league, we will use the simplified underdog rules, which can be found here. http://bristolvanguardforum.co.uk/viewtopic.php?f=18&t=1048
The only differences are that the cost of MVP's for underdogs is the same as the league, also same for cheerleaders. (see above).
• Please be aware there is now a revenue cap on underdog revenue.

The Mantic League pack - a basic run down of how a league works - can be found here:
http://www.manticgames.com/SiteData/Root/File/Organised%20Play/DB-leaguerulespack-web-02.pdf
These also include an explanation of the ‘new boots’ rules for Jacks, the underdog cap and some other changed elements. It has all of the free agent and advancement tables too.

You may want to be aware that we will be using the achievements/experience rules from Season 4. I wouldn’t want you to miss out on some juicy advancements (check below).

It is on everyone to know their own teams’ abilities well and to help opposition players understand any elements they may not if asked. It would be great if we could all play fair! (Except for actually on the pitch, obviously).

If you cannot attend your match, do not reply to communications, or cannot be free to play in the allotted time allocated without an acceptable reason, then your team will be marked down as a loss and your opponent a landslide win.

If you have any further rules queries or questions please keep it to this rules thread, and not clutter up the fixture thread. Thanks.

Some quick reminders for between games:

Each player gets an additional 6mc after every game. That means that income is worked out as:
2D6 for winning the game
1D6 for a tie
1D6 for losing
+6mc for everyone
+1D6 for each 10pts your team ranking is BELOW your opponents (upto cap of 3)

You get XP for 3 and 4 pt strikes, 3 and 4 turn injuries, and a random player on the side with the most cheers gets one point for Man of the Match. If you have S4, you may get XP for achievements or fans. The fan XP are to do with a player doubling a crowd check, which is an outcome from interacting with a Fan
Achievements are from season 4 too and are fun to use in game. They work as such:

Achievement checks are made when players pull off a feat of skill. Only one is awarded per action. Feats are:
- Throw a 9 hex pass that is caught by the intended target.
- Dashes in 3 consecutive hexes in the same action without failing.
- Evades in 3 consecutive hexes in the same action without failing.
- Triples the number of successes of his opponent in a Slam.
- Triples the number of successes of his opponent in a Steal.
- Catches a scattering ball with a result of 3 or more successes.

If one of these is completed, make an achievement check. You flip the top card of the deck, as you would a Fan Check, but with a different result depending on the number of cheers:
- 0 Cheers: No effect.
- 1 Cheer: Place the card under the teams Fan Support card.
- 2 Cheers: The player’s team gain a coaching dice. Discard the card.
- 3 Cheers: The player gains an experience point. Discard the card.
Events are triggered as normal.

Hope that helps.
Last edited by ThreeCubed on Sat Mar 26, 2016 11:07 am, edited 4 times in total.
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Re: Dreadball League 2016 Rules Thread

Postby radegast6@gmail.com » Mon Jan 11, 2016 8:39 pm

sweet lots of dashing and stealing for my rats :D
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Re: Dreadball League 2016 Rules Thread

Postby Azzabat » Tue Jan 12, 2016 1:08 am

radegast6@gmail.com wrote:sweet lots of dashing and stealing for my rats :D


An lots a Smashin' an Killin' for ma Orx!

"Mavis ... Bring The Pain !"

[Hur hur hur!] :twisted:
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Re: Dreadball League 2016 Rules Thread

Postby Gir One Eye » Tue Jan 19, 2016 7:55 pm

Cmon, Killdozer for triple slam glory!
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Re: Dreadball League 2016 Rules Thread

Postby Azzabat » Wed Feb 03, 2016 10:21 pm

.
Quick question about MVP's and their cost towards Team Rating/Value.

Slippery Joan costs 7mc. I purchased her services for 22mc (7x2 + 2D6 roll=8)

Do I add 7mc or 22mc to my Team Rating/Value for her? (I've assumed 22mc)


Also, just to confirm our Team Rating/Value is made up of:

* Players cost (+5mc for each rank gained)
* Number of cards @ 10mc each
* Number of Dice @ 6mc each
* Number of Coaches @ 8mc each
* Number of Cheerleaders @ 5mc each
* MVP/Freeagents cost (see above)
* Unspent cash

Is this correct?? Have I missed anything?
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Re: Dreadball League 2016 Rules Thread

Postby ThreeCubed » Mon Feb 08, 2016 11:01 pm

Yeah, my understanding is it's basically all the money you have earned/spent and advancements. Whatever your MVP cost would be added to the team value, as it is cash you have spent.
I'll double check, but pretty sure that's the case.
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Re: Dreadball League 2016 Rules Thread

Postby Azzabat » Tue Feb 09, 2016 1:32 am

Cheers. I thought that was the case.
I know the voices aren't real ... but they have such FASCINATING ideas!

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Re: Dreadball League 2016 Rules Thread

Postby chaoscore » Wed Feb 17, 2016 10:49 am

you hire the mvp for the hole league right?
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Re: Dreadball League 2016 Rules Thread

Postby ThreeCubed » Wed Feb 17, 2016 11:49 am

Yes. It can't level up, but it's yours for the full league. All dice rolls should be witnessed by the way, just FYI. It's not that I don't trust people, but it's just good practice.
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Re: Dreadball League 2016 Rules Thread

Postby Maahes » Wed Feb 17, 2016 11:55 am

I witnessed his roll last night trying to go for slippery jo and rolled a six.
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Re: Dreadball League 2016 Rules Thread

Postby Azzabat » Wed Feb 17, 2016 12:28 pm

.
Question:

*) If you hire an MVP and they get killed ... can they be rehired the next game?

*) I want to change my Offensive Coach to a Defensive Coach. Can I spend 8mc to buy a D. Coach, and cut my O. Coach from the team? Or do I have to keep both Coaches?
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Re: Dreadball League 2016 Rules Thread

Postby ThreeCubed » Wed Feb 17, 2016 1:19 pm

I'll check about the coaches. As for MVP, I think that if you want to re-hire them you would need to re-roll their cost. I see no reason not to be able to get them back like any other player.
They could, of course, be brought back to life as per the rules. If this is the case, you will base that on the original cost of purchase. I imagine it would just be cheaper to re-roll buy them again from scratch though.

Oh, and thanks for the clarification Maahes. :D
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Re: Dreadball League 2016 Rules Thread

Postby ThreeCubed » Wed Feb 17, 2016 1:34 pm

OK, so coaches work as such. Each team are allowed a max of 3 coaching staff. One of each type (offensive, defensive and support). At the beginning of your turn, you choose which one you want to make a play (again - defensive, offensive and support) and which play you want to make. This informs your die roll.
TLDR ;) If you buy a second coach, you can keep both and then choose which one you want to use at the beginning of each rush. Only one can be used though.

You can sack your coach if you like. This will decrease your ranking.
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Re: Dreadball League 2016 Rules Thread

Postby Azzabat » Wed Feb 17, 2016 2:27 pm

Cheers for that. But can I "sack" the old Coach? Or do I have to keep both?

(It effects the Team Value)
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Re: Dreadball League 2016 Rules Thread

Postby ThreeCubed » Wed Feb 17, 2016 2:40 pm

Sorry, I was checking that element out online as I couldn't see it in the rules. I must have edited my comment above while you were posting. Yeah, players and coaches can be sacked from the squad at will and your ranking adjusted.
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Re: Dreadball League 2016 Rules Thread

Postby ThreeCubed » Fri Feb 26, 2016 1:03 pm

Ok, a little rules addition concerning MVP's. As they are part of your ongoing team, I believe that they should be part of the player fatalities rule. This will mean that you can Recycle them for 5mc if you wish or revive them (as per the normal rules on p59 of season 1 rulebook), or revive them on the cheap by using BrenMed’s Cryorevision - however for an MVP this will cost 8mc (remember you need to roll on that table for the possible side effect).
Hopefully this give you a few more choices if your MVP dies.
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