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Results and Standings

Posted: Sat Sep 20, 2014 7:14 pm
by ScaredOfCrows
Post all game results to this thread.

Don't forget to include:
- Match result...
- full details of both squadrons
- both player's Margin of Victory scores
- the story of how it went down
- the pilot of the match!

Final League standings

Games playedMoV scoreLeague points
Vargas693725
ScaredOfCrows678725
CaptainJay682320
Skindog670720
Hymirl568120
Dead Metal556715
Maelzch548315
Thunderchild440415
Scott33551010
Loki647510
Canadian Import547410
Cai543210
Nekhromosis639110
Jim_Lumsden53325
Bluffreggie33155
Hung52775
JasonT32405
Nightwing3810

Re: Results and Standings

Posted: Wed Sep 24, 2014 12:16 am
by Hymirl
Hymirl vs Maalzch. Win to Maalzch.

Hymirl's squadron; Corran Horn, both B wings.
Maalzch's squadron; Etahn, Biggs, two Z95.

The B wings tried to duel the z95s and Biggs while Corran flanked, this went pretty poorly only killing Biggs for the loss of Corran in a single round of shooting (woo direct hit critical!), the B wings gamely threw their firepower at who Ethan got reduced to one hull, surviving only due to his hull upgrade before R2D2 regenerated his shields. But B wings got whittled down before they could finish the job.

So I score 31 points for Biggs, while Maalzch got 98 for everything. A difference of 67 points.

Re: Results and Standings

Posted: Wed Sep 24, 2014 7:39 am
by ScaredOfCrows
Sounds like a bloody first pass!

Battle of the E-Wings.
Al's Coran Horn at 48 points is the highest cost small ship in the league, second only to Maalzch's 45 point Etahn A'baht
Al's Coran Horn (35) + Push the Limit (3) + R2D2 (4) + Fire Control Sysyem (2) + Shield Upgrade (4) = 48
Maalzch's Etahn A'baht-EWing (32) push the limit (3) advanced sensors (3) R2-D2 (4) Hull Upgrade (3) = 45

Would have been badass if it had gone to a E-Wing showdown for the endgame.

Results posted to the table.

Just in case there is any confusion as to why Maalzch has 169 MoV points see the rules quote and example below.

At the end of each match, the player who has destroyed more squad points
adds the amount by which his score exceeds his opponent’s score to 100
and records it on his score sheet. The player who has destroyed fewer squad
points subtracts the same amount from 100 and records it on his score sheet.

End of match example: Stu wins the game, destroying 53 squad
points of his opponent’s ships. Stu’s opponent, Liam, has
destroyed 24 points of Stu’s ships. Stu wins by 29 points,
which he adds to 100 for a margin of 129. Liam loses by 29
points, which he subtracts from 100 for a margin of 71.


If a player destroys all of his opponent’s ships, his opponent’s squad is worth
100 squad points
, even if it is worth fewer squad points to begin with.
If a player concedes the match, treat all of his remaining ships as destroyed.

Re: Results and Standings

Posted: Wed Sep 24, 2014 8:31 am
by maelzch
Cheer for the clarification.

It was a good game, between two evenly matched lists. (The second game we played with all the chaff from my hangar didnt go so well for me)

Re: Results and Standings

Posted: Thu Sep 25, 2014 10:02 pm
by jim_lumsden
Two games:

Jim vs Sam

Jim's List:
"Whisper” (32) + Fire-Control System (2) + Veteran Instincts (1) + Advanced Cloaking Device (4) = (39)
Soontir Fel (27) + Push the Limit (3) + Stealth Device (3) = (33)
Omicron Group Pilot (21) + Darth Vader (3) + Engine Upgrade (4) = (28)

Sam's List:
Delta Sqd (30) + HLC (7) + Stealth Device (3) = 40
Academy Pilot (12) = 12
Academy Pilot (12) = 12
Academy Pilot (12) = 12
Howlrunner (18) = 18

Both of us flew badly (but especially me). Had some crazy dice mishaps...

Sam won: 160
Jim lost: 140

------------------

2nd Game
Jim vs Dave

Jim's List:
"Whisper” (32) + Fire-Control System (2) + Veteran Instincts (1) + Advanced Cloaking Device (4) = (39)
Soontir Fel (27) + Push the Limit (3) + Stealth Device (3) = (33)
Omicron Group Pilot (21) + Darth Vader (3) + Engine Upgrade (4) = (28)

Dave's List:
Knave Sq Pilot (27) = 27
Green Sq Pilot (19) = 19
Airen Cracken (19) + Wingman (2) + Concussion Missiles (4) + Munitions Failsafe (1) = 26
Luke Skywalker (28) = 28

That naked E-wing proved a pain in the ass! Man of the match.
Was the quickest x-wing game ever though...

Jim Won: 172
Dave lost: 28

Re: Results and Standings

Posted: Fri Sep 26, 2014 1:03 am
by ScaredOfCrows
3 Games.
I flew the 'HWK 580' list for all three games:

Kyle Katarn (21) + Push the Limit (3) + Blaster Turret (4) + Recon Specialist (3) + Moldy Crow (3) + Engine Upgrade (4) =(38)
Jan Ors (25) + Veteran Instincts (1) + Ion Cannon Turret (5) + Nien Nunb (1) + Engine Upgrade (4) =(36)
Tarn Mison (23) + R7 Astromech (2) =(25)

vs Loki
ScaredOfCrows wins 100 - 36

Luke Skywalker (28) = 28
Corran Horn (35) + Advanced Sensors (3) = 38
Tala Sq Pilot (13) = 13
Green Sq Pilot (19) = 19

Corran scared the S*** out of me with some adv sens boosting then 5 straights. This, however, left him exposed to all three of my ships and his bravery was not rewarded with any luck. Dogfighting among the asteroids ensued but with the loss of a ship so early in the game Loki was facing an uphill struggle.

SCCR- 164
lOKI - 36

----------------------------------

vs Skindog
ScaredOfCrows wins 100 -38

Academy Pilot (12) = 12
Academy Pilot (12) = 12
Academy Pilot (12) = 12
Howlrunner (18) = 18
Delta Sqd (30) + HLC (7) + Stealth Device (3) = 40

A strong initiative bid from Skindog allowed him to place the first rock. We then worked together to build an asteroid field with which we were both thrilled. Something not right there.
The HWKs and Tarn Stuck together and ran away from the TIEs flanking from one side and towards the Defender approaching from the other. The Defender refused to both take and deal out damage for most of the game until he was caught by the ION cannon while stressed and was walked to a slow death. The TIEs, after a strong opening salvo, had lost their formation turning around in the rocks and found it difficult to focus fire.
There was also a console fire...

SCCR - 162
Skindog - 38

----------------------------------

vs Hung
ScaredOfCrows wins 100 - 75

Lando Calrissian (44) + Nien Numb (1) + Millenium Falcon (1) + Homing Missiles (5) = 51
A Wing Green Squadron Pilot (19) + Veteran Instincts (1) + Assault miss. (5) + Stealth Device (3) = 28
X Wing Rookie Pilot (21) = (21)

Should not have won this game. In the first exchange, Jan was hammered by Lando's homing missles and a bold move from Hung's A-Wing was rewarded with 3 natural crits. Kyle lost a shield and took the remaining crits to the hull (PS now 0 and primary weapon -1). 580 is in a deep hole, having only managed to strip the shields from the plucky Green Squadron Pilot.
A window of opportunity opened two turns later and Jan was able to get a second ION hit on Lando just before exploding. Unfortunately for Hung, his Falcon was too near the edge and the white 1 forward took him off the table having suffered the loss of only two shields...
Kyle was finished off by the Rookie and and an endgame of Green and Rookie vs Tarn ensued. Both of Hung's pilots had only 1 or two shields remaining and an undamaged Tarn was able to squeeze out an unlikely victory.

SCCR - 125
Hung - 75

Pilot of the match - Dat A-Wing. Wrecked my S*** and just would not die!

----------------
Well played everyone. Amazeballs!

Re: Results and Standings

Posted: Sat Sep 27, 2014 5:39 pm
by Dead Metal
Game vs OJ,

My list
Wedge Antillies (29) + push the limit (3) + R2 Astromech (1) = 33
Chewbacca (42) + C-3P0 (3) = 45
Blue Squadron Pilot (22)

Oj's list
5 Academy pilots (12pts per ship) = 60pts
Dark Curse 16pts
Howlrunner (18) + Stealth device(3) + Determination(1)= 22pts

Victory to me
100-55

Margin
145 - 55


I was pretty concerned about playing against a swarm, however early game Wedge reliably obliterated 1 tie every turn or so and chewie 1 shot howl runner out the sky. After that it was just a case of mopping up until it was just chewie and dark curse left, with 3po cancelling all of curses damage and chewie not being able to modify his dice it took absolutely ages to finally push enough damage through to blast curse into oblivion.

In fairness to OJ his defence dice were awful and if we did the same match again it could easily have gone the other way.

Pilot of the match is dark curse for being such a pain in the ass.

Re: Results and Standings

Posted: Sat Sep 27, 2014 6:07 pm
by skindog
100 - 55 leaves OJ with 45.

looked like a half decent game, Chewie & C3P0 is pretty good then ;)

Re: Results and Standings

Posted: Sat Sep 27, 2014 6:44 pm
by ScaredOfCrows
DeadMetal(DM) wins the game, destroying 100 squad points of his opponent’s ships. DM’s opponent, OJ, has destroyed 55 points of DM’s ships. DM wins by 45 points, which he adds to 100 for a margin of 145. OJ loses by 45 points, which he subtracts from 100 for a margin of 55.

DM - 145
OJ -55

Considering the squad matchup alone, even with 'Gangsta Wedge' as a wingman, I wouldn't have picked a gunnerless Chewie as the winner of that game. Well played DM!

Re: Results and Standings

Posted: Sun Sep 28, 2014 7:43 am
by skindog
I can't do maths XD this MoV is confusing XD where SoS, that was easy..... =p

Re: Results and Standings

Posted: Tue Sep 30, 2014 10:29 pm
by Vargas
Vargas vs thunderchild

Vargas

Corran horn: r7-t1, fire control system, push the limit
Airen cracken: veteran instincts
Biggs
Z95 bandit squadron

Thunderchild

Bwing: heavy laser cannon, advanced sensors
Tarn Mison: R7
Wes Janson: veteran instincts, Flechette torpedoes, R2D2

100 - 0 to Vargas

Corran made a daring speed 5 maneuver on turn 2 to get in close to double tap Tarn without any return. Corran darted off to recover his attack whilst the rest if the fleet swooped around to meet the b-wing. The move in was more agressive than expected leaving the b-wing out of position. Corran managed to get in behind Wes at range one and double tapped him leaving a damaged b-wing out of position to fight it out who thought better of it and conceded.

Re: Results and Standings

Posted: Tue Sep 30, 2014 10:46 pm
by scott33
Played against vargas today for Alderaan, really close game with many unbelievable moments; what with soontir fell spending the first half of the game firing blanks and the defender making himself a nuisance by refusing to die for 3 rounds to a well coordinated focus fire from 3 rebel ships. Biggs was definitely the ship of the match for me, as his ability to weather 4/5 turns of fire, backed up by a clever use of free abilities from his fellow squad mate kept the advantage firmly away from the imperials, preventing them from taking out one ship at a time. However once Corran failed to kill soontir after two shooting rounds in one turn at range one, things swung in favour for the imperials and the match ended with just soontir and 2 academy pilots still on the table.
Lists-
Imperials: (scott33)
Academy pilot x2-24pts
Soontir fel- push the limit- 30pts
Delta squadron defender-30pts
Dark curse-16pts

Rebels Vargas:
Corran Horn
R7-T1
Fire control system
Push the limit

Airen cracken
Veteran instincts

Biggs darklighter

Z95 - bandit squadron

ship of the match has to be Biggs, that guy is frustrating.

Lastly for some reason I cannot get my head around the MoV scoring system, how would it work in this case?

Re: Results and Standings

Posted: Tue Sep 30, 2014 10:51 pm
by scott33
Wait I think I get it
MoV:

Vargas-46 points

scott33- 154 points

this right?

Re: Results and Standings

Posted: Tue Sep 30, 2014 11:19 pm
by Vargas
scott33 wrote:Played against vargas today for Alderaan, really close game with many unbelievable moments; what with soontir fell spending the first half of the game firing blanks and the defender making himself a nuisance by refusing to die for 3 rounds to a well coordinated focus fire from 3 rebel ships. Biggs was definitely the ship of the match for me, as his ability to weather 4/5 turns of fire, backed up by a clever use of free abilities from his fellow squad mate kept the advantage firmly away from the imperials, preventing them from taking out one ship at a time. However once Corran failed to kill soontir after two shooting rounds in one turn at range one, things swung in favour for the imperials and the match ended with just soontir and 2 academy pilots still on the table.
Lists-
Imperials: (scott33)
Academy pilot x2-24pts
Soontir fel- push the limit- 30pts
Delta squadron defender-30pts
Dark curse-16pts

Rebels Vargas:
Corran Horn
R7-T1
Fire control system
Push the limit

Airen cracken
Veteran instincts

Biggs darklighter

Z95 - bandit squadron

ship of the match has to be Biggs, that guy is frustrating.

Lastly for some reason I cannot get my head around the MoV scoring system, how would it work in this case?


That was a cracking game! Thanks again and good to meet you.

Biggs, Cracken and Horn are all great pilots to fly. My list lacked a bit of punch but it was enjoyable. Although I've worked out that it's the only list I can fly until rebel aces comes out. Serves me right fir building my hangar when drunk...

Re: Results and Standings

Posted: Wed Oct 01, 2014 8:00 am
by ScaredOfCrows
Vargas wrote:Vargas vs thunderchild 100 - 0 to Vargas

MoV: Vargas - 200 Thunderchild - 0

scott33 wrote:Corran failed to kill soontir after two shooting rounds in one turn at range one

Dayum... Even with the buzzsaw!

scott33 wrote:Wait I think I get it
MoV: Vargas - 46 scott33 - 154.
This right?

Yep!

Re: Results and Standings

Posted: Wed Oct 01, 2014 9:52 am
by Vargas
Getting hits wasn't the problem. Those cursed green dice kept rolling evades!

The luck evened out over the game though so no complaints. It was an epic game an could have gone either way several times. Soontir was woeful in the first half of the game and then a demon in the second half - in fact I'm fairly certain he killed all 4 of my ships.

Re: Results and Standings

Posted: Wed Oct 01, 2014 10:45 pm
by Hymirl
Well almost all of Yavin Battlegroup moblised tonight, save for one commander caught in heavy traffic.

Game 1: Hymirl vs Nekhromosis
(Corran & B Wings) (Black Squadron veterans and Tetran in his Interceptor)

The imperials deployed in two sets of three while my B wings sat in a corner on their while corran deployed centrally to see what was going on.

Ties screamed in at max speed, my b wings turned in to trade some fire and managed some tough long range shooting to take down a tie. Instead of staying to play with my B wings the remaining Ties charged downfield leaving the B wings eating dust and bringing everything to bear against Corran who was shocked to bump into one of them, losing his actions. Corran was then pelted to within an inch of his life loosing all but one hit point.

Corran bugged out to regenerate shields the B wings managed to face the right way and Ties began to be whittled down without many more oppotunities to concentrate fire. After getting his wingmen to promise not to tell that he K turned onto an asteroid, Corran got involved for the clear up.

This game was closer than the MoV suggests, If Corran had made one less evade and exploded that would be half my squadron gone and two B wings fighting against 5 high PS Ties...

Hymirl wins (100 points to Zero)!
MoV 200 to 0.


Game 2: Hymirl vs CaptainJay
(Corran & B Wings) (Soontir, Echo & Vader Shuttle)

With Corran and Echo on PS8, I thoughtfully gave OJ the initiative. We deployed more or less in opposite corners, the Empire's ships in a spread line while the rebels kept a close formation.

Soontir charged up in a hurry looking to knock some shields and was most surprised to get his face shot off for his trouble. At range 3 through an asteroid... I know right.

Having set up for the joust the shuttle met all three rebel ships head on, the B wings took some shield loss but destroyed the shuttle.

Using his double tap whenever he got in arc Corran managed to scrape damage in taking Echos shields. While Echo now all alone demonstrates what phantoms do to low PS ships by mauling both the B wings to death and so it comes down to a duel between a 40 point Phantom and a 48 point E Wing.

They dance, they chase, they bump into each other. Eventually it comes down to 'come at me bro' as they face to face at range one. Echo hits 5 times with two crits and Corran rolls one evade and two eyes. I decide to take four hits to lose all shields and play for offense on the cloaked but unshielded phantom. Echo's focus lets him evade the first round, but Corrans second shot finally finishes it.

Hymirl wins! (100 points to 50)
MoV 150 to 50.

Hope my write ups are reasonably accurate and barring rebel propaganda suitably fair to Imperial lackeys!

Woot! Out of last place in the league!

Re: Results and Standings

Posted: Wed Oct 01, 2014 11:42 pm
by ScaredOfCrows
Well played Hymirl!

Table updated.

Re: Results and Standings

Posted: Thu Oct 02, 2014 12:09 am
by CaptainJay
Game 1, CaptainJay (OJ) vs. Maelzch (Lee)
Howlrunner, 3 academies & Echo vs. Ethan? Ita-bleh-bleh-blerg and 2 bandits

Game started relatively uneventfully, the two bandits moved up to engage the mini-swarm, Etan went after Echo and Ita-bleh-bleh-blerg hovered between the two. Two short exchanges later and both bandits were dead to the mini-swarm, Echo was hot on the tail of Etan and Ita-bleh-bleh-blerg was pondering his next move(s). Etan was focus & evading every turn in order to survive Echo's onslaught, with Howlrunner and the other academy deciding to pitch in. Lee's defense dice were utterly horrible (especially at the start) and Echo did what he does best, shredding the lower PS ships. An amusing aside was howlrunner taking a crit and discarding it straight away due to determination (for the loss of her stealth device).

OJ wins (100 to 24)
MoV: OJ 176, Lee 24

Game 2, Alan's already discussed this, however he forgot to mention Fel also had double focus when I rolled the 5 evade dice.

Game 3, CaptainJay vs. Nekromosis

2 academies, Dark Curse, Vader shuttle, Fel vs. Captain Jonus w/Missiles, Tetran Cowell w/VI and 3 Black Squadrons w/VI.

This one was a fairly brutal affair, Paul's dice betrayed him repeated throughout the game. A slow start followed by my ties successfully blocking 2 of his (denying focus action) and lining up range 1 shots on Jonus. Jonus died to Fel before he could fire his missiles. This was followed by an immense pile up with virtually all of Paul's ships bumping into the shuttle. My ties were able to chip away (anticipating the bumps and focused up), and gradually wore down his force.

OJ wins 100 to 16
MoV: OJ 194, Paul 16

Re: Results and Standings

Posted: Thu Oct 02, 2014 9:42 am
by ScaredOfCrows
CaptainJay wrote: Ita-bleh-bleh-blerg

Can't read!

CaptainJay wrote: Fel also had double focus when I rolled the 5 evade dice.

Can't roll dice!

CaptainJay wrote:OJ wins 100 to 16
MoV: OJ 194, Paul 16

Can't do maths...

Image

MoV from OJ beating Paul 100 to 16 is OJ 184, Paul 16.
Results added to table.

Re: Results and Standings

Posted: Thu Oct 02, 2014 12:16 pm
by skindog
XD HAHAHAHAHAHA Ian man, thats amazing XD

Soontirs best defence is not getting shot NEVER rely on those green dice

Re: Results and Standings

Posted: Thu Oct 02, 2014 12:35 pm
by CaptainJay
ScaredOfCrows wrote:
CaptainJay wrote:OJ wins 100 to 16
MoV: OJ 194, Paul 16

Can't do maths...

MoV from OJ beating Paul 100 to 16 is OJ 184, Paul 16.
Results added to table.


I think my tears of rage blurred my vision ;) obviously I meant 184 not 194

skindog wrote: Soontirs best defence is not getting shot NEVER rely on those green dice


Yeah right Sam! Because the game is obviously played in a complete vaccum where it's possible for Fel to be out arc(s) 100% of the time, all the time.

Re: Results and Standings

Posted: Thu Oct 02, 2014 12:52 pm
by ScaredOfCrows
To be fair, it was a solid move by Soontir who was caught in arc by less than a centimetre following his barrel roll.

Re: Results and Standings

Posted: Thu Oct 02, 2014 1:13 pm
by Cai
CaptainJay wrote:Yeah right Sam! Because the game is obviously played in a complete vaccum where it's possible for Fel to be out arc(s) 100% of the time, all the time.


Well, it is a space game, OJ. :P Sam makes a fair point, though... If The Baron is taking fire, something's not going entirely to plan. It's not like an X-Wing which can take a hit or two without worrying too much...

Re: Results and Standings

Posted: Thu Oct 02, 2014 1:23 pm
by ScaredOfCrows
Vacuum jokes FTW!

Actually, all credit should go to Al. He was flying like a G all evening and, as I recall, it was an inspired red three bank from the B that gave him the shot.

Re: Results and Standings

Posted: Thu Oct 02, 2014 1:31 pm
by skindog
To be fair, the description made it sound like Soontir was blasting off on his own balls out XD I agree its impossible to never be shot but expecting anything of the green dice is a fatal mistake :lol:

Re: Results and Standings

Posted: Thu Oct 02, 2014 1:53 pm
by CaptainJay
Cai wrote:
CaptainJay wrote:Yeah right Sam! Because the game is obviously played in a complete vaccum where it's possible for Fel to be out arc(s) 100% of the time, all the time.


Well, it is a space game, OJ. :P Sam makes a fair point, though... If The Baron is taking fire, something's not going entirely to plan. It's not like an X-Wing which can take a hit or two without worrying too much...


No he doesn't. In close fighting Fel is king, yes no doubt, with Barrel Roll/Boost he can get out of most stituations. However in the opening moves, getting into position can be tricky, and it is not always possible to get out of arc.

ScaredOfCrows wrote:Actually, all credit should go to Al. He was flying like a G all evening and, as I recall, it was an inspired red three bank from the B that gave him the shot.

False, that was the advanced sensors/Ion cannon B-wing, against which I rolled 2 eyes (no point spending the focus) as Ion gets reduced to 1 hit.
His other b-wing got 3 naturals, at range 3, through an asteroid against which Fel rolled 5 blanks.

skindog wrote:To be fair, the description made it sound like Soontir was blasting off on his own balls out XD I agree its impossible to never be shot but expecting anything of the green dice is a fatal mistake :lol:


Again, no it doesn't, Alan stated I had 5 evade dice, I then further pointed out I also had 2 focus tokens, which informs you of a number of things, none of which would indicate bad positioning/play or Fel trying to go man-to-man with 2 B-wings.

Re: Results and Standings

Posted: Thu Oct 02, 2014 2:05 pm
by skindog
the description suggest he flew off leaving his buddies behind, Fel is deffo a mid-late game player, needs to just avoid until the sides have clashed, all interceptors do. Then he does his thing, before then he goes down like a wet flannel & its ALWAYS worth avoiding Ion in an interceptor....

in "opening moves" there is no reason to leave him to be shot, move off slow to begin or deploy on the opposite flank to your opponent & blast up the flank, I've flown many games with interceptors, I've made many silly mistakes & any time my interceptors are first to engage, they die very quickly....

Re: Results and Standings

Posted: Thu Oct 02, 2014 2:28 pm
by ScaredOfCrows
The reports are being written in a hyperbolic, narrative style rather than a hard description of the facts, which I like. No one should read too much into them.

All banter to one side, that turn in from Soontir is exactly what I would have done. like I say, solid move.

CaptainJay wrote:False, that was the advanced sensors/Ion cannon B-wing, against which I rolled 2 eyes (no point spending the focus) as Ion gets reduced to 1 hit.
His other b-wing got 3 naturals, at range 3, through an asteroid against which Fel rolled 5 blanks.

I know.

The ION shot had effectively already felled Soontir as he would have been a stressed, 'ioned' sitting duck next turn. That second B just fluked a shot and put him down a turn early. This was still huge as it denied the Baron a parting shot and meant that next turn Al could light up the Shuttle without having to worry about popping the helpless interceptor.

No one F*** up. OJ knows what he's doing with Interceptors and he has some serious Echo game!
Well played both players; that endgame was dope!

Re: Results and Standings

Posted: Thu Oct 02, 2014 3:38 pm
by ScaredOfCrows
With a few more results due from last night and Alderaan getting some games done this evening the standings table should soon start to accurately reflect how things are shaping up.

Hopefully we'll also have enough 1st games played to be able to sort out the 'additional' regular season fixture.

Can't wait!