Game two, vs Chall1977.
This was eight academy ties vs Whisper/Decimator, and a well built combo at that. This was always going to be tough.
Advanced cloaking device
Fire control system
Anti pursuit lasers
More interesting for me, this was the first game after the Phantom rules update - so this is essentially an entirely different ship, albeit still one that attacks and defends with four dice...
With timed rounds I would usually try to kill the Decimator early, then either hope to get lucky or just survive long enough to sneak in with a win. This wasn't an option here, so this was going to be tough.
We both sneaked up the board edges, wary of being flanked. I was playing the approach doubly cautiously, since I really didn't know what the new Phantoms were capable of - I really didn't want to get blocked and outflanked by Whisper!
We turned in and approached the merge in the loose asteroid field. Kenkirk immediately vaporised a Tie Fighter at range three with one shot (four blanks... it still felt like the previous game...), I got a lucky shield hit on Whisper, and started the long process of wearing away the Decimator.
One block of Ties became two, became seven as midgame approached, and Whisper was properly engaged. I made use of hard one's to surprise Chris, and the new Phantom rules gave me a chance at anticipating his direction.
Then this happened:
That's a PS1 Academy Tie bumping a Phantom, and giving two other Tie's range one shots on her. Holy S***.
Eventually, I managed to bend the swirling mess into my favour, and take Whisper down, and then it was a case of mopping up the last few hull points on Kenkirk.
I think Chris played really well here - his list was solid (not sure about Calculation, mind you), but I managed to sneak the little dudes ahead.
Domfluff 100, Chall1977 12
MOV - Domfluff 188 Chall1977 12
Man of the match was Academy Tie #7, who is the one blocking Whisper above.