Orc Ork Marauder!

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Someblokecalledtom
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Orc Ork Marauder!

Postby Someblokecalledtom » Wed Sep 17, 2014 11:39 am

Leaders
Ripper Suit mauler (unlock 1) 14 points x 2+1= 29 points
Ripper n12 15points with veteran dice TRAINING 1exp(2exp spent)
Ripper n13 14points 1exp

Troops
6 commandos 5x6+2 = 32 points
2 dogs 2x5 = 10 points

Dog n1 1 exp
Dog n2 0 exp
Commando n4 1 exp
commando n5 John McCane 0 exp (2 spent) +1 Shoot TRAINING
Commando n6 0 exp (2spent) +1 Shoot TRAINING
Commando n8 1 exp
Commando n9 0 exp
Commando n11 1 exp

Specialist
Not unlocked

Rare
Goblin Guntrack (mortar) (unlock 2) 12 + skill 2 points 14 points
Tactician trained tick

Stores
11 jump packs (unlock 3) 11 points
8 ammo 8 points

Clearances
jump packs
Ripper suits Mauler
Mortar gun trak
Flammer
Commando Captain (pokey stick bloke)


Totals to 104
Reputation 1
Last edited by Someblokecalledtom on Mon Oct 27, 2014 11:35 am, edited 4 times in total.
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skindog
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Re: Orc Ork Marauder!

Postby skindog » Wed Sep 17, 2014 12:54 pm

Jump pack spam! XD
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Someblokecalledtom
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Re: Orc Ork Marauder!

Postby Someblokecalledtom » Wed Sep 17, 2014 2:31 pm

Bouncy bouncy! Just to double check if i start with a item can I still pick one up? Rules say "Models always carry vast amounts of equipment as part of their standard combat load, which is why they can only add one item at a time during the game" pg 76 A note on repeated use. I read that as "adding" to what you started the game with so the way I read it I can start with a jump pack and still pick up intel for example during the mission. Is this a correct interpretation or am I chatting out my arse?
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Stu's Idle
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Re: Orc Ork Marauder!

Postby Stu's Idle » Wed Sep 17, 2014 3:20 pm

I would also read that as 'adding'. Kit owned before the battle would be packed/stored with the rest of your equipment. An extra bag might be needed, or you may have to leave something else behind but you have plenty of time to organise yourself.

Stuff found on the battlefield has to be carried in a spare hand or stuffed into a pocket or pockets, which is why you can only carry one.

This is how I'd interpret it, otherwise jump-packs would make some missions impossible.
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Monk
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Re: Orc Ork Marauder!

Postby Monk » Wed Sep 17, 2014 3:48 pm

Nope you cannot. If it's not on the card then you can't have more than one item
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Someblokecalledtom
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Re: Orc Ork Marauder!

Postby Someblokecalledtom » Wed Sep 17, 2014 4:36 pm

Dont get it. What card, the model stat card? In that case whats the point of taking items as it screws you for objectives and collecting intel?
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Re: Orc Ork Marauder!

Postby Monk » Wed Sep 17, 2014 4:51 pm

I'll double check the FAQ but it seemed retarded when we were told. Having items doesn't stop you collecting Intel though. Or scoring objectives because they are based on models. It just means you can't have someone with a jump pack and a grenade
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Someblokecalledtom
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Re: Orc Ork Marauder!

Postby Someblokecalledtom » Wed Sep 17, 2014 5:11 pm

Ok that makes me feel slightly better about it. So when uncovering a item drop with a model with a jump pack I would score intel found but leave the grenade on the floor face up for someone itemless to collect?
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skindog
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Re: Orc Ork Marauder!

Postby skindog » Wed Sep 17, 2014 8:35 pm

yeah exactly, its kind of silly but at least you can pick up items, my guys don't know how to use their hands so can't even pick anything up.....
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Re: Orc Ork Marauder!

Postby Someblokecalledtom » Fri Sep 19, 2014 6:20 pm

Well that HURT

Result liam kicked my arse all over the zone Tough makes it REALLY tough to put things down. Also me failing to read the rules on indirect fire didn't help!
Rep 14 to 3

I lost 4 dogs and 2 commandos (30 points oh no!) I resurrected 1 with my 3 rep.
My Mortar guntrak leveled up and gained Tactician (I have a tactical gun trak lols)
Commando 2 and 3 gain 1 exp and Ripper 1 gained 1 as well.
I lost 1 jump pack as well liam pillaged my dead and rotting corpse the dirty necropheliac

Sam do you want us to edit the top post ie remove dead players and adjust points values and whatnot to keep a public record of whats left in the Strike force? Or do as ive done and post what died and what res'ed and what leveled up. Remembering stat increases is going to a bitch with 1 card for potentially lots of models on the board. Im feeling skill rings from blood bowl might come in handy
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skindog
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Re: Orc Ork Marauder!

Postby skindog » Fri Sep 19, 2014 10:02 pm

updating original post was my plan. keeps it simple then!
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Re: Orc Ork Marauder!

Postby radegast6@gmail.com » Thu Oct 09, 2014 10:30 pm

what is your 4th clearance? one is free after every battle. also what was your throw on complication after resurrection?
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Re: Orc Ork Marauder!

Postby Someblokecalledtom » Mon Oct 27, 2014 11:23 am

So clearance 4 after Liams game Flammer Clearance 5 after playing Adrian Captain
Played Adrian Friday 4-14 to Adrian Deaths Ripper suit n13 Dog n3 Commandos Ns 7 and 10. Resed the ripper suit and have one reputation left over
Complications on resurrecting the Ripper suit Nil problems.
Gun trak comes back from training Commando 5 and 6 go to the range for some shooting practice and Ripper n12 goes to the lucky school of lucky people for veteran dice.
Commando 5 shall be henceforth known as John McClane after the amount of firepower that came his way and his amazing covering abilities.

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