Poll: How should PRICES OF VICTORY/FAILURE affect missions?

Moderators: bluffreggie, Josh

Should PoS/F only the Final Invasion of a turn?

Only affect Invasion
3
75%
Only affect next mission
1
25%
 
Total votes: 4
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Trumpkin
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Poll: How should PRICES OF VICTORY/FAILURE affect missions?

Postby Trumpkin » Tue Oct 21, 2014 8:40 pm

Hi again all,

This is something I've not been able to decide upon, so I think they best thing is to leave it up to the general consensus.

Basically, there are two main options:

1) The PRICES OF SUCCESS/FAILURE will only the next game that the team undertakes, be it an invasion or a mission.
2) The PRICES OF SUCCESS/FAILURE will only affect the Invasion, that being the final game in the turn.

There are good points and bad points for each.

1) Good points-
*Pretty much every game will have some sort of extra rule from previous missions affecting it
Bad points-
*Can get complicated
*Some effects will be meaningless (Fliers being penalised on an infantry-only game, for example)

2) Good points-
*Easier to visualise/plan
*Simpler to implement
*Larger stakes
Bad Points-
*Can be odd, fluff-wise. How could controlling a tunnel on one planet let you sneak around on another?
*Much less knock-on for smaller games, so only people who play in the invasion will really be affected

---

Anyway, what do you all think?
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Re: Poll: How should PRICES OF VICTORY/FAILURE affect missio

Postby Stuart » Tue Oct 21, 2014 8:49 pm

Maybe have the battle affecting a following mission but let that be picked up by the players who chose to fight it.
Would prevent a boon/ handicap not being relevant to the following battle.
Course, there is the possibility that players will avoid picking battles where they'd have a handicap, but surely we've all bought into the narrative enough to not do that........?
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Re: Poll: How should PRICES OF VICTORY/FAILURE affect missio

Postby Loki » Tue Oct 21, 2014 9:25 pm

Would it make sense to have the mission bonuses be planet specific i.e. Tunnels bonus or whatever only be applicable to that planet and maybe only for invasions including the next round

That would mean that each win in a small mission is worth something but won't compromise the fluff.

So if 4 missions are fought on a planet and one team wins three it takes the planet but the other team will still get their bonus from the one mission win if they invade next turn?
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Re: Poll: How should PRICES OF VICTORY/FAILURE affect missio

Postby Stuart » Wed Oct 22, 2014 5:40 am

Or could agree to a sequence? Eg lunar base followed by standard followed by "get those planes up" followed by dogfight. Maybe that'd be too much though
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Re: Poll: How should PRICES OF VICTORY/FAILURE affect missio

Postby Trumpkin » Wed Oct 22, 2014 5:59 am

I'm trying to think of the way to keep it the most simple, but it's tricky. Maybe having it only the Invasion would be best. The missions are unusual enough already, so they don't necessarily need to be kept interesting. As a planet will change control after 3 mission victories anyway, the situation of an invasion full of crazy rules is unlikely.
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Re: Poll: How should PRICES OF VICTORY/FAILURE affect missio

Postby captyn bob » Wed Oct 22, 2014 6:36 am

I would say invasion, but only on the planet which the mission has fought. This means a max of two successes (as if you get three, no point invading.)
Could be a bunch of failures... maybe pick on another planet then.. lol
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Re: Poll: How should PRICES OF VICTORY/FAILURE affect missio

Postby Loki » Wed Oct 22, 2014 8:21 am

captyn bob wrote:I would say invasion, but only on the planet which the mission has fought. This means a max of two successes (as if you get three, no point invading.)
Could be a bunch of failures... maybe pick on another planet then.. lol


+1
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Re: Poll: How should PRICES OF VICTORY/FAILURE affect missio

Postby Trumpkin » Wed Oct 22, 2014 8:33 am

Ok, seems that the logical thing to do as follows:

Any mission outcome will affect the next Invasion of that planet. The effects last until that Invasion, but don't stay in place in the invasion is lost.
Any mission outcomes remain affecting a planet until an Invasion is attempted.

How's that?
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Re: Poll: How should PRICES OF VICTORY/FAILURE affect missio

Postby Sceleris » Wed Oct 22, 2014 8:44 am

Loki wrote:
captyn bob wrote:I would say invasion, but only on the planet which the mission has fought. This means a max of two successes (as if you get three, no point invading.)
Could be a bunch of failures... maybe pick on another planet then.. lol


+1


+1
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Re: Poll: How should PRICES OF VICTORY/FAILURE affect missio

Postby Loki » Wed Oct 22, 2014 8:56 am

Trumpkin wrote:Ok, seems that the logical thing to do as follows:

Any mission outcome will affect the next Invasion of that planet. The effects last until that Invasion, but don't stay in place in the invasion is lost.
Any mission outcomes remain affecting a planet until an Invasion is attempted

How's that?


Any mission outcomes remain affecting a planet until an Invasion is attempted... or the same mission is refought?

Don't know if it specifically needs that addition, my thinking is: using the example of the tunnels...If a tunnel mission is fought the winner is effectively controlling the tunnels on the planent so even after a '3 mission successes takeover' giving control of the planet to the enemy, they are still in control of the tunnels and get the bonus until a full invasion but they do lose the bonus if the enemy can refight the tunnel mission prior to invasion and take control, or is that just being taken as understood?
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Re: Poll: How should PRICES OF VICTORY/FAILURE affect missio

Postby captyn bob » Wed Oct 22, 2014 9:01 am

That would work - narrative style. Would be a bit of bookkeeping. The alternative would be a reset each turn.
Im not sure which id prefer. Certainly I would want to hang onto a hard fought orbital relay :-)
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Re: Poll: How should PRICES OF VICTORY/FAILURE affect missio

Postby Trumpkin » Wed Oct 22, 2014 9:06 am

I don't mind! It could get a little complicated, but if it's what people want, I'm down.

So, for example, if Chaos take a planet by doing a Raid, Tunnels and Orbital Superiority, then any invasion battles on that planet will see the Imperium at -1Ld, and CHAOS will be able to deep strike infantry/shoot the Orbital laser. If the Imperium successfully takes back, say, the tunnels, then Chaos no longer has access to the Deep Striking infantry part.

Is that the gist of what people want?
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Re: Poll: How should PRICES OF VICTORY/FAILURE affect missio

Postby Stuart » Wed Oct 22, 2014 9:24 am

Sounds good. Maybe some thoughts about whether modifiers should be cummulative though.
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Re: Poll: How should PRICES OF VICTORY/FAILURE affect missio

Postby Loki » Wed Oct 22, 2014 10:04 am

Trumpkin wrote:So, for example, if Chaos take a planet by doing a Raid, Tunnels and Orbital Superiority, then any invasion battles on that planet will see the Imperium at -1Ld, and CHAOS will be able to deep strike infantry/shoot the Orbital laser. If the Imperium successfully takes back, say, the tunnels, then Chaos no longer has access to the Deep Striking infantry part.


That opens up a question that occured to me, following on the logic of bonus being retained until something happens: If Chaos control 'Tunnels' and the Imperials do the Tunnels Mission, if the Imperials win does no one have Deep Strike bonus or do the Imperials get the Deep Strike for the next planet invasion?
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Re: Poll: How should PRICES OF VICTORY/FAILURE affect missio

Postby Trumpkin » Wed Oct 22, 2014 10:31 am

I would say the second.
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Re: Poll: How should PRICES OF VICTORY/FAILURE affect missio

Postby Loki » Wed Oct 22, 2014 10:37 am

I'm don't mind either, just wanted to be clear before the missions starts; that said I think the 2nd sits better.

Then one way or the other an invasion wipes the slate clean, next round someone is in control of the planet but no one starts with bonuses on that planet?

Think this could be intresting and there may be some thinking required on Missions/Invasions :)
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Re: Poll: How should PRICES OF VICTORY/FAILURE affect missio

Postby Trumpkin » Wed Oct 22, 2014 10:54 am

Bingo. That makes sense!
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Re: Poll: How should PRICES OF VICTORY/FAILURE affect missio

Postby Trumpkin » Wed Oct 22, 2014 10:59 am

And if you try a mission on a planet but don't invade it, then those bonuses will stay there until somebody invades it.
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