Escalation League Rules

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Vyper
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Escalation League Rules

Postby Vyper » Wed Jan 07, 2015 2:29 pm

Right, time I posted up something concrete for the League I think. You can check out the assosciated blog post here.


Escalation League Format

The league will last for ten weeks, beginning 19th January and will consist of five rounds - two weeks per round. The league will start at 120 points, growing up to 300 points and then capping off with a tournament which will hopefully be held at Bristol Independent Gaming.

Each round there will be two missions published for the players to fight through and players may choose their opponents freely. The missions will be posted up in this thread before the start of each round. Note that I will be keeping this thread largely clear of comments. Any questions will be added to an FAQ as we go (at least that's the plan!)

I will be at the Duke at least once a week, probably Thursdays, to get my games in and answer rules queries etc.


Reporting Games

I'll also be starting a thread on the 19th dedicated to reporting missions. Please could you post up on the thread each round to let me know who you played the missions against and what the outcome was. If you'd like to post anything else on there - photos, battle reports, queries or suggestions - that'd be fantastic.

As part of being a WarCor, I submit details of Infinity gaming events to Corvus Belli who, in return, grant me WarCor Points (WP) which I can spend on discounted tournament packs, prize support, quickstart rules and other goodies to help the local community. The more events I can submit, and the more people that attend, the faster these points accrue.

In order to submit these events I require names and email addresses from all participants. I'll probably be submitting two 'events' per round, one for each of the two missions and for each submission you'll be asked to click a link confirming that you took part. There will be no spam emails, marketing or other unsolicited communication. Your details will not be given to any other third party.

If you all could PM me these details, or email me at West.Herts(at)gmail.com that'd be great. :)


Escalation League Rules

Mercenaries: Mercenaries may only be used in the army lists in which they appear unless otherwise specified in the N3 rules - e.g. Bounty Hunters, Wardrivers and CSUs.

Proxies: Proxying models, using one model to represent another, is allowed as long as both models are of a comparable size. Please be considerate towards your opponent when choosing your proxies and try not to have models from the same unit representing multiple different things.

Be clear about the identity of any proxied models and do remember to remind your opponent of what everything is if it looks like they are getting confused.

Do I need to play each mission in order?: Not at all, you can play the missions in any order and as many times during that stage of the League. Just organise with your opponent which mission(s) you want to play.


Prizes

I know prizes can be a bit of a contentious issue for something as friendly as a league and I don't want to promote any kind of cut-throat play or discourage people who aren't Golden Daemon winning artists from painting up their forces. Therefore, the prizes will be distributed by two raffles at the end of the event.

The first raffle will be for a limited edition Bounty Hunter and each league member who has a fully painted 300 point army (minimum three colours + base) at the end of the league is eligible.

The second raffle is for the remaining prizes of blister packs/patches and each player receives a ticket for each of the ten missions that will be posted up throughout the league.


Confirmed Players

Let me know if I've missed anyone or if somebody drops out. :)

Vyper
Scared of Crows
Ruglud
Dalkius
fallout_daemon
Steve O'Hair
Monk
AlWeeks
Skindog
radegast6@gmail.com
Morbidmark
Vargas
Your local Infinity War Correspondent.
Check out my wargaming blog at http://www.lead-rising.com.
Vyper
Posts: 874
Joined: Tue Mar 25, 2014 12:30 pm

Re: Escalation League Rules

Postby Vyper » Wed Jan 07, 2015 2:31 pm

Escalation League Round 1

Points: 120
SWC: 2
Dates: 19th January - 1st February

There are three special rules in place for round 1. These rules are aimed at lowering the knowledge threshold when playing initial games but players, by mutual agreement, may chose to waive these rules if they wish:

Models with Hacking Devices, of all kinds, are not allowed.
Remotes may be taken without the prerequisite of having a Hacking Device in the army.
Command tokens will not be in use.



Mission 01 - Bounty Hunters

Mission Brief: You have been tasked with destroying high value enemy targets in the region. However this is just the start of the escalating conflict, so the enemy must be eliminated efficiently with minimal casualties.

Game Length: This scenario has a limited time frame, so it will automatically finish at the end of the third Game Round. If one of the players starts his active turn in the Retreat! state, the game will end at the end of that player's turn instead.

Mission Special Rules: If either player uses an Authorised Bounty Hunter (ABH), they may forgo the model's roll on the Booty level2 table and instead receive a +3 armour bonus.


Victory Condition: Inflict Casualties
Kill between 20 and 40 enemy Army Points (2 Objective Points).
Kill between 41 and 80 enemy Army Points (3 Objective Points).
Kill more than 81 enemies Army Points (4 Objective Points).

Victory Condition: Maintain Your Combat Effectiveness
Have between 20 and 40 surviving Army Points (2 Objective Points).
Have between 41 and 80 surviving Army Points (3 Objective Points).
Have more than 81 surviving Army Points (4 Objective Points).

Victory Condition: Collect the Bounty
Place the most expensive enemy model into the Dead state (2 Objective Points).


Mission 02 - Data Transmission

Mission Brief: An emergency distress beacon from a crashed ship has been located in international territory. Your mission is to re-route this beacon so it transmits all of it's data to your satellites and to prevent other parties from doing the same.

Game Length: This scenario has a limited time frame, so it will automatically finish at the end of the third Game Round. If one of the players starts his active turn in the Retreat! state, the game will end at the end of that player's turn instead.

Table Set Up: A Beacon is deployed in the middle of the table to represent the objective. This may be represented by a terrain feature of a mutually agreeable size (such as a crate or terminal) or a marker.

Mission Special Rules: Troops may interact with the Beacon as a Short Skill by passing a Normal WIP roll while in base contact. This may be done as an ARO. The last player who successfully interacted with the Beacon is the one who is controlling it. Control of the beacon may change several times in a single game.


Victory Condition: Inflict Casualties
Kill between 40 and 80 enemy Army Points (1 Objective Points).
Kill more than 81 enemies Army Points (2 Objective Points).

Victory Condition: Maintain Your Combat Effectiveness
Have between 40 and 80 surviving Army Points (1 Objective Points).
Have more than 81 surviving Army Points (2 Objective Points).

Victory Condition: Control the Beacon
Control the Beacon at the end of each Game Turn (2 Objective Points per Game Turn).
Your local Infinity War Correspondent.
Check out my wargaming blog at http://www.lead-rising.com.
Vyper
Posts: 874
Joined: Tue Mar 25, 2014 12:30 pm

Re: Escalation League Rules

Postby Vyper » Sun Feb 01, 2015 3:06 pm

Escalation League Round 2

Points: 150
SWC: 3


There are two special rules in place for round 2. These rules are aimed at lowering the knowledge threshold when playing initial games but players, by mutual agreement, may chose to waive these rules if they wish:

Models with Hacking Devices, of all kinds, are not allowed.
Remotes may be taken without the prerequisite of having a Hacking Device in the army.

Command Tokens are introduced in Round 2 and there will be an upcoming article on common uses for them (expanded from a post I made on our local forums) in the next week or so.


Mission 03 - Press Forward


Mission Brief: Now that the enemy chain of command has been disrupted it's time push your advantage. Break through no-man's-land in order to attack and cut off vital supply lines.

Game Length: This scenario has a limited time frame, so it will automatically finish at the end of the third Game Round. If one of the players starts his active turn in the Retreat! state, the game will end at the end of that player's turn instead.

Mission Special Rules: A Zone is considered Occupied by a player if he has one or more troopers that are miniatures or Markers (Camouflage, TO, Impersonation…) in that zone.

Troopers in a Null state will not be counted. Markers representing weapons or pieces of equipment (Like Mines or Deployable Repeaters) and any Marker that does not represent a trooper will not be counted either.

Shasvastii - Troopers possessing the Shasvastii Special Skill placed inside a Zone will always be counted while they are in Normal or Spawn-Embryo states.

Victory Condition: Break through enemy Zones.

At the end of the game Occupy your opponent's Deployment Zone (3 Objective Points).
At the end of the game Occupy your opponent's half of the table (outside their Deployment Zone) (2 Objective Points).

Victory Condition: Keep friendly Zones under control

At the end of the game your opponent does not Occupy your Deployment Zone (3 Objective Points).
At the end of the game your opponent does not Occupy your half of the table (outside your Deployment Zone) (2 Objective Points).


Mission 04 - Supply Drop


Mission Brief: An air-drop of supplies has landed off target and must be recovered as these materials must not fall into enemy hands. Full authorisation has been granted to make immediate use of any recovered equipment.

Game Length: This scenario has a limited time frame, so it will automatically finish at the end of the third Game Round. If one of the players starts his active turn in the Retreat! state, the game will end at the end of that player's turn instead.

Table Set Up: Three Supply Crates are set up on the battlefield, on in the centre and two 24" in from opposite corners - see the map below where the coloured sections represent deployment zones and the green circles are Objectives.

Image

Mission Special Rules: Troops may interact with a Supply Crate as a Short Skill by passing a Normal WIP roll while in base contact. This may be done as an ARO. Once successfully interacted with remove the Supply Crate from the table as the model is assumed to be carrying it.

If a model carrying a Supply Crate enters a Null state (dead/unconscious) then the Crate is considered to be dropped. Crates may be picked up by being in base contact with a Null model or moved between models as a Short Movement skill.

When you first successfully interact with a Supply Crate roll on either one of the Booty tables (yes, you might end up with a Werewolf on a Motorbike and it will be awesome). Any model with that Supply Crate will be considered to have the piece of equipment that was rolled up while it is carrying the Crate.

A model can only carry one Supply Crate at a time.


Victory Condition: Supplies!

For each Supply Crate carried at the end of the game (3 Objective Points).
If your opponent controls no Supply Crates at the end of the game (1 Objective Point)


Good luck!
Your local Infinity War Correspondent.
Check out my wargaming blog at http://www.lead-rising.com.
Vyper
Posts: 874
Joined: Tue Mar 25, 2014 12:30 pm

Re: Escalation League Rules

Postby Vyper » Sat Feb 14, 2015 10:11 pm

Escalation League Round 3

Points: 200
SWC: 4

There are no longer any special rules in place during the Escalation League

Hacking Devices are introduced in Round 3 and either a Hacker or a TAG will be necessary to field Remotes as per the normal rules.


Mission 05 - Papers Please


Mission Brief: An enemy cell is believed to be carrying important documentation regarding a matter that, if made public, would be a rather embarrassing diplomatic scandal. Recover this documentation at all costs.

Game Length: This scenario has a limited time frame, so it will automatically finish at the end of the third Game Round. If one of the players starts his active turn in the Retreat! state, the game will end at the end of that player's turn instead.

Mission Special Rules: Do not remove unconscious/dead models from the Battlefield until they have been successfully searched. Each model only carries one set of Documents. Troops with the G:Synchronized Skill or AI Beacon Equipment do not carry Documents.

Enemy models may be searched as a Short Skill by passing a WIP roll. A successful WIP roll means that documents has been recovered. Documents cannot be lost/dropped once recovered.

Victory Condition: Recover Documents

For each Document recovered up to a maximum of five. (2 Objective Points).


Mission 06 - Propaganda


Mission Brief: In the battle to win 'hearts and minds' it is vital that we get our message out there. We've air-dropped Antennae-arrays into a neutral zone and we need you to connect these arrays and get broadcasting!

Game Length: This scenario has a limited time frame, so it will automatically finish at the end of the third Game Round. If one of the players starts his active turn in the Retreat! state, the game will end at the end of that player's turn instead.

Table Set Up: Five Antennae are set up on the battlefield, one in the centre and the remaining four 12" in from the centre of each edge - see the map below where the coloured sections represent deployment zones and the green circles are Objectives.

Image

Mission Special Rules: It is not allowed to deploy in base contact with an Antennae.

An Antennae may be Connected by Specialist Troops only (see below) by using a Short Skill and passing a WIP roll. Connecting an Antennae for yourself automatically disconnects your opponent from it. Antennae can change hands any number of times.

Specialists: Any Troopers with the following skills are considered Specialists for this mission:
Chain of Command
Hacker
Forward Observer
Doctor
Engineer
Paramedic
Specialist


Victory Condition: Connect the Antennae!

At the end of each Game Turn, if have the most Connected Antennae (2 Objective Points).
At the end of each Game Turn, if your opponent does not have any Connected Antennae (1 Objective Point)

Victory Condition: Kill the Techs!
At the end of the Game, if your opponent has no active (non-Null) Specialists remaining (1 Objective Point)


Happy hunting.
Your local Infinity War Correspondent.
Check out my wargaming blog at http://www.lead-rising.com.

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