MoComp v1.2 now out

Grab your moaning pitch forks, its "Age of Sigmar"

Moderators: Syneri, HistoricalGeorge

Dave Fraser
Posts: 816
Joined: Wed Mar 19, 2014 8:59 pm
Flag: Micronesia

MoComp v1.2 now out

Postby Dave Fraser » Tue Sep 22, 2015 10:23 pm

Kaseliegth
Posts: 329
Joined: Wed Mar 19, 2014 10:43 pm
Flag: Christmas Island

Re: MoComp v1.2 now out

Postby Kaseliegth » Wed Sep 23, 2015 7:07 am

This seems to be shaping up rather nicely now
Never underestimate a cornered night goblin.

Winner of the last ever game of 7th edition Dark Elves vs Dark Elves against New Ross (Rossi)

The Tomb Kings are on the march again !!! Oh.....Wait.....Maybe Not !!!
Dave Fraser
Posts: 816
Joined: Wed Mar 19, 2014 8:59 pm
Flag: Micronesia

Re: MoComp v1.2 now out

Postby Dave Fraser » Wed Sep 23, 2015 8:38 am

Bit surprised by the Chariot cost increase on TK, they are very survivable but I didn't really rate their damage output, sure if you have all 4 buffing characters supporting them and the formation special rule they can be good but that's not going to happen often I'd have thought.
Loke
Posts: 76
Joined: Thu Mar 20, 2014 4:55 pm

Re: MoComp v1.2 now out

Postby Loke » Wed Sep 23, 2015 10:43 am

In Stormcast and WoCh I see only price cuts which is nice. Also good to see formations for Stormcast.
Kaseliegth
Posts: 329
Joined: Wed Mar 19, 2014 10:43 pm
Flag: Christmas Island

Re: MoComp v1.2 now out

Postby Kaseliegth » Wed Sep 23, 2015 12:32 pm

Yeah I don't think the chariot increase is that game changing. I haven't heard anyone using chariots yet. They look good on paper but unsure how they'll perform in game terms.
Never underestimate a cornered night goblin.

Winner of the last ever game of 7th edition Dark Elves vs Dark Elves against New Ross (Rossi)

The Tomb Kings are on the march again !!! Oh.....Wait.....Maybe Not !!!
Ralphy
Posts: 79
Joined: Mon Jul 13, 2015 7:22 pm

Re: MoComp v1.2 now out

Postby Ralphy » Thu Sep 24, 2015 2:33 pm

Thanks for the heads up. Anyone wanting to try it out on Tuesdays let me know.
Ralphy
Posts: 79
Joined: Mon Jul 13, 2015 7:22 pm

Re: MoComp v1.2 now out

Postby Ralphy » Fri Dec 04, 2015 10:43 am

V1.3 just landed on whf.
That reavers nerf has hit me hard.
Dave Fraser
Posts: 816
Joined: Wed Mar 19, 2014 8:59 pm
Flag: Micronesia

Re: MoComp v1.2 now out

Postby Dave Fraser » Fri Dec 04, 2015 11:23 am

well deserved, they're filth. I bet they're still cheap for what they do really though.

Pretty much every unit you took against me have been put up by the look of it, ouch!

The TK horse archers went up to 1.5 as well and they kick out less shots but regrow when they die, feels right that they've gone up as they were a no brainer at 1. Only increase the got I think.
Ralphy
Posts: 79
Joined: Mon Jul 13, 2015 7:22 pm

Re: MoComp v1.2 now out

Postby Ralphy » Fri Dec 04, 2015 2:41 pm

Oh yes it's 100% needed but now I have to stop running 4. And alith anar is actually usable again.

Return to “Age of Sigmar”

Who is online

Users browsing this forum: No registered users and 1 guest