new starter, new army

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bluffreggie
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new starter, new army

Postby bluffreggie » Fri Aug 26, 2016 10:33 am

so im looking at dipping my toes into AOS again for a bit and wondered what armies are balanced?
Dave Fraser
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Re: new starter, new army

Postby Dave Fraser » Fri Aug 26, 2016 2:15 pm

Umm hard to say at the moment as points are still relatively new.

Broadly they're all fairly well balanced plus the ability to choose across multiple armies within a grand alliance allows greater flexibility still.

There are some standout 'good armies' that are beginning to appear fairly regularly at tournaments but they aren't consistently winning them so it suggests the balance is actually ok.


Order
Stormcasts with teleporting shenanigans are clearly very good when it comes to missions which require killing things but as Sam has discovered the lack of bodies on the table can make objective based missions a lot harder where your opponent can just flood the board and hold the objectives with greater numbers. Good mortal wound output.

Seraphon are generally considered a strong army but haven't won much, I think one event relatively early on, they are tough to take out and have reasonable damage output but again will generally have low model count if designed to be tough & do damage.

I've not faced them yet but the new sylvanneth are rumoured to be very good, highly mobile through teleporting between woods and good damage output from Kurnos hunters combined with hard to kill dryads to objective sit.

Death
Conversely to the Stormcasts the Flesh eater court with their ability to regrow models on units with relative ease and generally large model count are great at sitting on objectives but they lack the ability to reach out across the board with no shooting of any significance.

Nagash & friends - basically Nagash & neferata buff each other to be near unkillable but with the 'rule of 1' from the generals handbook one of them should be vulnerable each turn and again low model count army.

Destruction
Giant Spiders, Aracronocks and Thundertusks won the SCGT - Tough, hard to kill & good mortal wound output

Same for the avalanche of flesh that is thundertusks, stonehorns & mornfang - just got a new book so not sure how this has mixed it up and don't know if the Battleline requirement from the Generals handbook changes up this lit a bit.

Chaos
Verminlord Deciver & Thanquol combo is tasty but rule of 1 limits it's effectiveness, same goes for the LoC and Kairos combo that no longer have the ability to duplicate spells

Clan Skyre tunnelling formation dropping stormfiends in range for mortal wound output is still amazing but costs the vast majority of your army so may struggle on objectives, might be able to put out enough damage that it doesn't matter though!

Wall of nurgle still incredibly hard to kill due to -ves to hit and 5+ will not die saves.

Basically every grand alliance has some good lists coming out of it and that's been reflected in tournament results. That's not to say there aren't areas of poor balance, people generally feel that the Fireslayers are a bit of a dud cost a bit too much for what they achieve on the table so you are at a bit of a disadvantage there.

Heard people suggest that the skaven pestilence stuff is a bit meh as basically similar damage output to the Flesh Eater Court stuff but it doesn't have the regeneration of models that the FEC does but I've not done a points compare and suspect it may be a lot cheaper so maybe makes sense.
Dave Fraser
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Re: new starter, new army

Postby Dave Fraser » Fri Aug 26, 2016 2:24 pm

The bigger thing is to do with what armies have new books/releases.

Ironjaws - new book, combat oriented and considered ok, nothing special
Bonesplitters - potential filth builds from the review on podcasts not seen them on the table yet to validate this
Sylvanneth - Have seen them doing well at recent tournaments, dunno how much is down to being new and people not knowing the tricks vs out and out power.
Beastclaw raiders (ogre monster things) - As noted above newest book so yet to be confirmed the power but can do a total monster mash army which will be good in some scenarios but maybe poor in others.
Stormcasts - 2 books basic one and extremis but can use all together as share keywords. As mentioned above lots of obvious strength but they aren't winning events
Seraphon - book didn't really change much but stayed a resilient & good army. (people generally hate the fluff tho!)
Khorne Bloodbound - lots of buffing characters, Slawek reckons he's found a decent combo with them. There is also a good list when combined with some of the Khorne daemon stuff as the buffs work off khorne keyword.
Archaeon - a 3 unit army book which can be good but actually does best when used with wider grand alliance buffs.
Flesh eater court - As my post above all about stacking multiple buffs between characters and units to keep it a mass of rerolls & regrowth on the units to win the grind by volume of models/attacks/hits without individual out and out power in most of the army.
Fireslayers - some good resilient units, everyone has an ok shooting attack & melee attack, some cool monsters. People feel they're just a bit limited in variety and ability.

The stuff that hasn't been released yet will no doubt pick up a bunch of new special rules so that if it's not cutting the mustard now then it'll get brought up in line most likely.
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bluffreggie
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Re: new starter, new army

Postby bluffreggie » Fri Sep 09, 2016 7:01 pm

Cheers dave. I've gone for ironjawz as I love the models.
Dave Fraser
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Re: new starter, new army

Postby Dave Fraser » Wed Sep 14, 2016 9:43 am

Best reason.

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