Thaw Of The Lich Lord - A Frostgrave Campaign

Moderator: Jamrowski

User avatar
bluffreggie
Posts: 1343
Joined: Thu Mar 20, 2014 9:28 am
Flag: Great Britain

Re: Thaw Of The Lich Lord - A Frostgrave Campaign

Postby bluffreggie » Fri May 20, 2016 12:53 pm

ObviousPlayer wrote:Hey folks,

I need to play Game 2 if anyone's free next week. Could do Monday, Tuesday or Thursday from 5:30pm at the Duke if that suits.

Cheers

Chris


hi chris,

i need to play my second game, i can do next thursday if thats good for you?
ObviousPlayer
Posts: 151
Joined: Wed Jul 30, 2014 8:16 am
Flag: Great Britain

Re: Thaw Of The Lich Lord - A Frostgrave Campaign

Postby ObviousPlayer » Fri May 20, 2016 2:39 pm

Hi bluff (what's your real name?),

Next Thursday's perfect. Shall we meet at the Duke from 5:30?

Cheers

Chris
Real Name: Chris Gough

Can play: Warhammer AOS, Batman Miniatures Game, AVP, Confrontation AoR
Interested in: Warzone Resurrection, Infinity
User avatar
bluffreggie
Posts: 1343
Joined: Thu Mar 20, 2014 9:28 am
Flag: Great Britain

Re: Thaw Of The Lich Lord - A Frostgrave Campaign

Postby bluffreggie » Fri May 20, 2016 6:47 pm

Hi Chris its dan,

Yep that sounds good. I've only played twice so may be a little slow, would it be worth playing gane two and three?
User avatar
Azzabat
Posts: 2369
Joined: Thu Mar 20, 2014 12:41 am
Location: Currently out of my mind. Please leave a message.
Flag: Canada

Re: Thaw Of The Lich Lord - A Frostgrave Campaign

Postby Azzabat » Fri May 20, 2016 11:41 pm

I think most people have only played game 1 so far, so there's no hurry.
I know the voices aren't real ... but they have such FASCINATING ideas!

C J = )
ObviousPlayer
Posts: 151
Joined: Wed Jul 30, 2014 8:16 am
Flag: Great Britain

Re: Thaw Of The Lich Lord - A Frostgrave Campaign

Postby ObviousPlayer » Mon May 23, 2016 8:23 am

bluffreggie wrote:Hi Chris its dan,

Yep that sounds good. I've only played twice so may be a little slow, would it be worth playing gane two and three?


Hi Dan,

Sounds good. Let's see how many we get through before my curfew :)
Real Name: Chris Gough

Can play: Warhammer AOS, Batman Miniatures Game, AVP, Confrontation AoR
Interested in: Warzone Resurrection, Infinity
User avatar
Josh
Committee Member
Posts: 1430
Joined: Thu Mar 20, 2014 7:17 pm
Flag: Great Britain

Re: Thaw Of The Lich Lord - A Frostgrave Campaign

Postby Josh » Mon May 23, 2016 1:04 pm

Anyone want a game 2 (happy to also use a fresh gang if anyone needs 1 first)?

Free Tuesday / Friday / extended bank holiday weekend
User avatar
Dead Metal
Posts: 440
Joined: Wed Mar 19, 2014 10:43 pm
Flag: Korea North

Re: Thaw Of The Lich Lord - A Frostgrave Campaign

Postby Dead Metal » Mon May 23, 2016 4:55 pm

After a particularly bloody game where Stu's wizard healed himself to death and one of my Shoggoths (dogs) developed a tasted for dwarf flesh in a big way.


Level 6 +1 Fight
Level 7 -1 to cast Bone Dart
Level 8 -1 to cast Draining Word
Level 9 -1 to cast Absorb Knowledge

Roll 1 = 20g and +1 damage dagger (sold for 150g)
Roll 2 = 200g and Grimoire of petrify (Currently sat in the vault)
Roll 3 = Boots of Leaping (assigned to captain)
Roll 4 = Wraithbottle (sold for 100g)

23 gold to my captain
10 gold to replace my apprentice sword and dagger
350g to buy another orb of power, my one got used up on an emergency transpose.

92g in the bank
"The church is near, but the road is icy. The tavern is far away, but I shall walk carefully."
User avatar
Stu's Idle
Posts: 1316
Joined: Wed Mar 19, 2014 9:08 pm
Flag: Great Britain

Re: Thaw Of The Lich Lord - A Frostgrave Campaign

Postby Stu's Idle » Mon May 23, 2016 5:40 pm

Dead Metal wrote:After a particularly bloody game where Stu's wizard healed himself to death


I did a little maths on that after the game. The odds of that happening to my wizard were 2,500 to 1.
Very good use of Draining Word put me slightly on the back foot at the start but I felt I was doing rather well... right up until my Wizard committed suicide.

I think I should have claimed the big treasure not long after Jake used Transpose (very well) as I'd knocked out both his spellcasters (see below), but my Wizard's campaign ended when he rolled a 2 post-game.
Ending the Game (pg 47)

Unless stipulated by the Scenario, if a Warband has no Spellcasters on the table the game ends at the end of the following turn (i.e. play 1 more turn after the last Spellcaster from a Warband leaves the table).
Flames Of War: Soviets
Team Yankee (6mm and 15mm): Soviets
Bolt Action: Soviets
DUST: SSU aka Soviets (anyone spotted the theme yet?)
Star Wars Armada: Imperials (Space Soviets, a long, long time ago)
Epic Armageddon: Imperials (Space Soviets, in the grim, far future)
Frostgrave: Dwarves (Short Soviets)
User avatar
Azzabat
Posts: 2369
Joined: Thu Mar 20, 2014 12:41 am
Location: Currently out of my mind. Please leave a message.
Flag: Canada

Re: Thaw Of The Lich Lord - A Frostgrave Campaign

Postby Azzabat » Mon May 23, 2016 5:59 pm

.
Man that sux. My caster did a similar thing in a 1 off game where I tried to heal my wizard back from 1 health ... and did 2 points of damage.

If your Wizard is Dead Dead (he's dead Dave, he is an ex Wizzard!) as per page 51 of the rulebook if your Wizard is below level 10, you can restart with a new war band. After level 10 however ... you HAVE to promote the Apprentice and keep the existing war band.
I know the voices aren't real ... but they have such FASCINATING ideas!

C J = )
User avatar
Stu's Idle
Posts: 1316
Joined: Wed Mar 19, 2014 9:08 pm
Flag: Great Britain

Re: Thaw Of The Lich Lord - A Frostgrave Campaign

Postby Stu's Idle » Mon May 23, 2016 6:18 pm

Azzabat wrote:.
Man that sux. My caster did a similar thing in a 1 off game where I tried to heal my wizard back from 1 health ... and did 2 points of damage.

If your Wizard is Dead Dead (he's dead Dave, he is an ex Wizzard!) as per page 51 of the rulebook if your Wizard is below level 10, you can restart with a new war band. After level 10 however ... you HAVE to promote the Apprentice and keep the existing war band.

I had 5 points of health but wanted a little more to get back into the fight. Failed 'heal' three times in a row by enough to kill myself (I shouldn't have tried the final time but had 2 HP and so it was only 10-1 that I'd kill myself... oops).
I had a very bad day with the dice (by far the worst in any game I've ever played), and even when I didn't Jake rolled better than me.

I was level 5 at the start of the game so my warband is gone.
Flames Of War: Soviets
Team Yankee (6mm and 15mm): Soviets
Bolt Action: Soviets
DUST: SSU aka Soviets (anyone spotted the theme yet?)
Star Wars Armada: Imperials (Space Soviets, a long, long time ago)
Epic Armageddon: Imperials (Space Soviets, in the grim, far future)
Frostgrave: Dwarves (Short Soviets)
User avatar
Azzabat
Posts: 2369
Joined: Thu Mar 20, 2014 12:41 am
Location: Currently out of my mind. Please leave a message.
Flag: Canada

Re: Thaw Of The Lich Lord - A Frostgrave Campaign

Postby Azzabat » Mon May 23, 2016 8:19 pm

.
It's early days yet Stu. A few good Treasure Chest grabs, and some good rolls on the treasure charts and you'll be back up there

That's what I love about this game ... there are no losers. (even when Loki rolls all your dice :cry: :cry: )
I know the voices aren't real ... but they have such FASCINATING ideas!

C J = )
User avatar
Josh
Committee Member
Posts: 1430
Joined: Thu Mar 20, 2014 7:17 pm
Flag: Great Britain

Re: Thaw Of The Lich Lord - A Frostgrave Campaign

Postby Josh » Fri Jun 10, 2016 7:32 am

Anyone up for a game 2 this weekend?
User avatar
Azzabat
Posts: 2369
Joined: Thu Mar 20, 2014 12:41 am
Location: Currently out of my mind. Please leave a message.
Flag: Canada

Re: Thaw Of The Lich Lord - A Frostgrave Campaign

Postby Azzabat » Fri Jun 10, 2016 12:45 pm

I can be free. I've only had 1 game so far.

I've been noticeably absent for several weeks so the campaign has sort of slipped and I need to contact everyone and see where were at.
I know the voices aren't real ... but they have such FASCINATING ideas!

C J = )
User avatar
Azzabat
Posts: 2369
Joined: Thu Mar 20, 2014 12:41 am
Location: Currently out of my mind. Please leave a message.
Flag: Canada

Re: Thaw Of The Lich Lord - A Frostgrave Campaign

Postby Azzabat » Sun Jun 12, 2016 10:49 pm

.
Another good game against Josh. I played less aggressively this time. Well ... with my Wizards anyways. Scenario 2 "Battle on the River" takes place on the frozen river, so unlike last game where archery was severely limited, this was going to be a target rich environment for the Bow Boys.

Josh cast decay on my archers' bow in turn 1 leaving me with just 1 Archer, who was SO scared of damaging HIS bow that he hide in a building all battle and never fired a single shot. That's MY version of events, and has nothing to do with the fact that I completely forgot about him until I was tidying up!

A clever/annoying (depending whose side you're looking from) use of Fog by me saw Josh's Archers severely limited in targets, and allowed my to get my Warhounds, Thieves and Captain into the middle of the table ready to pounce on the Lich Lord's apprentice when he emerged in turn 3. As luck would have it he came out on the other side of the building right infant of Rory, (Josh's Captain) Rory kindly tied him up in combat until I could run 2 thieves over, kill the Apprentice, and make off with his treasure, which turned out to be a pair of Boots of Leaping.

Meanwhile my Captain and Thief got into combat with Josh's Archers whilst my Treasure Hunter and Warhounds made a dash for the Dr. and Amy (Josh's Wizard and Apprentice). Amy cast Leap on The Dr. to teleport him off the table just as my Treasure Hunter and a Warhound were about to nibble on him, but uit was at her expense as it allowed the remaining Warhound to close on her. Forgetting you can't cast spells in combat Amy was forced to "Take It Like Her Ma'am" and went down in a blur of teeth and fur.

With no enemy Spellcasters on the field I used the last turn of the game to cast my easiest spells, and it was all over. 2 treasures each and some shiny new boots for me.
I know the voices aren't real ... but they have such FASCINATING ideas!

C J = )
User avatar
Azzabat
Posts: 2369
Joined: Thu Mar 20, 2014 12:41 am
Location: Currently out of my mind. Please leave a message.
Flag: Canada

Re: Thaw Of The Lich Lord - A Frostgrave Campaign

Postby Azzabat » Sun Jun 12, 2016 10:53 pm

.
My Post Game 2 Results:

Including pre, post and in-game casting I managed to get off 12 spells, but it was at the cost of all 8 points in my Orb of Power (rendering it useless) and 14 points of health between Wizard and Apprentice.

240xp for casting spells
150xp for 3 Chests
25xp for stepping out onto the ice and surviving
50xp for killing the Lich Lord's Apprentice.

465p in total. I had 80p left over from last game so my Post Game looked like this:

545 XP

Level 5: Fight + 1
Level 6: Health +1
Level 7: Empower Leap
Level 8: Empower Absorb Knowledge
Level 9: Empower Brew Potion


Loot roll 1: 7 - 50 gold and 2 Scrolls (Will Power & Circle of Protection)
Loot roll 2: 4 - 30 gold and 3 Potions ((Healing, Speed and Teleportation)
Loot roll 3: 6 - 30 gold and 3 Scrolls (Destructive Sphere, Mud and Grenade)

I decided to sell all the Scrolls (100 gold each) so my income was 610 gold.

Captains fee: 67 gold (11 % of 610)
Captains XP: 30

(Captains get: +10xp per game. +10xp if not reduced to 0 Wounds. +10 per enemy killed. +20 per Spellcaster killed)


Treasury: 675 gold (I had 132 gold left over from last game)

Base Upgrades: Build a Crow Roost: 100 gold

Buy a Crow Master: 100 gold
Buy a Ring of Teleportation: 300 gold

Leaves 175g in the Treasury
I know the voices aren't real ... but they have such FASCINATING ideas!

C J = )

Return to “Frostgrave”

Who is online

Users browsing this forum: No registered users and 1 guest