Another good game against Josh. I played less aggressively this time. Well ... with my Wizards anyways. Scenario 2 "Battle on the River" takes place on the frozen river, so unlike last game where archery was severely limited, this was going to be a target rich environment for the Bow Boys.
Josh cast decay on my archers' bow in turn 1 leaving me with just 1 Archer, who was SO scared of damaging HIS bow that he hide in a building all battle and never fired a single shot. That's MY version of events, and has nothing to do with the fact that I completely forgot about him until I was tidying up!
A clever/annoying (depending whose side you're looking from) use of Fog by me saw Josh's Archers severely limited in targets, and allowed my to get my Warhounds, Thieves and Captain into the middle of the table ready to pounce on the Lich Lord's apprentice when he emerged in turn 3. As luck would have it he came out on the other side of the building right infant of Rory, (Josh's Captain) Rory kindly tied him up in combat until I could run 2 thieves over, kill the Apprentice, and make off with his treasure, which turned out to be a pair of Boots of Leaping.
Meanwhile my Captain and Thief got into combat with Josh's Archers whilst my Treasure Hunter and Warhounds made a dash for the Dr. and Amy (Josh's Wizard and Apprentice). Amy cast Leap on The Dr. to teleport him off the table just as my Treasure Hunter and a Warhound were about to nibble on him, but uit was at her expense as it allowed the remaining Warhound to close on her. Forgetting you can't cast spells in combat Amy was forced to "Take It Like Her Ma'am" and went down in a blur of teeth and fur.
With no enemy Spellcasters on the field I used the last turn of the game to cast my easiest spells, and it was all over. 2 treasures each and some shiny new boots for me.
I know the voices aren't real ... but they have such FASCINATING ideas!
C J = )