Main rulebook, p71, "Strike Aircraft" wrote: "The Aircraft shoot as normal... and then are removed from the table at the end of the turn". That means that you have to roll the 4+ (or 3+ for Harriers) every turn. This, especially combined with their susceptibility to morale rules, possibly makes planes weaker than I'd thought.
Main Rulebook, p48, "Aircraft Saves" wrote: "Infantry Teams (other than Heavy Weapons) must re-roll successful Firepower tests." Heavy weapons appear to be MGs in the Sustained Fire role - Soviet LMGs and British SF GPMGs. Maybe not such a big deal, given the preponderance of vehicles in TY, but it certainly means that some of the kills my Milans have got against Hinds would have been dicey.
So, has anyone else found anything we've been doing grossly wrong?